Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
820133
Regression
No
Physics2D.Raycast() registers collision with EdgeCollider2D when camera is in perspective
Game object with EdgeCollider2D does not collide with a Physics2D Raycast cast from screen point to mouse position when camera is set to orthographic but works when camera is in perspective.
To Reproduce:
1. Open attached project
2. Load up the scene
3. Enter Play mode
4. Try clicking on the rockets
5. Observe how clicking on the right one(blue) rocket that has EdgeCollider2D on it doesn't register the hit
6. Set camera to perspective
7. Try step 5 again
Expected: Ray shouldn't collide with EdgeCollider2D in perspective camera.
Actual: Ray collides with EdgeCollider2D in perspective camera.
NOTE: on other versions apart from 5.4.0f3 sprites are rendered wrong but that does not impact the issue at hand
Reproduced on: 5.1.5f1, 5.3.4f1, 5.4.0f3, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment