Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
820133
Regression
No
Physics2D.Raycast() registers collision with EdgeCollider2D when camera is in perspective
Game object with EdgeCollider2D does not collide with a Physics2D Raycast cast from screen point to mouse position when camera is set to orthographic but works when camera is in perspective.
To Reproduce:
1. Open attached project
2. Load up the scene
3. Enter Play mode
4. Try clicking on the rockets
5. Observe how clicking on the right one(blue) rocket that has EdgeCollider2D on it doesn't register the hit
6. Set camera to perspective
7. Try step 5 again
Expected: Ray shouldn't collide with EdgeCollider2D in perspective camera.
Actual: Ray collides with EdgeCollider2D in perspective camera.
NOTE: on other versions apart from 5.4.0f3 sprites are rendered wrong but that does not impact the issue at hand
Reproduced on: 5.1.5f1, 5.3.4f1, 5.4.0f3, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A "Could not generate preview image" error is shown in the Console window when viewing a ".androidlib" asset
- Call stack hyperlinks become unclickable when scrolled down in the Console window
- Package files do not get checked out in Perforce when the project includes a provider callback
- VFX throw errors upon importing it
- "NullReferenceException" error is thrown when swapping between built-in and URP depending on assets loaded out of asset bundles
Add comment