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Can't edit Polygon Collider 2D when more than one are added to a single ...
How to reproduce: 1. Create a new project 2. Create a new empty GameObject 3. Add two Polygon Collider 2D to the created empty GameO... Read more
CompositeCollider2D.GenerateGeometry does not regenerate Collider when t...
How to reproduce: 1. Open up my attached project 2. Add Playground Scene into Hierarchy and Enter Play Mode 3. Observe the Collider ... Read more
Kinematic child object with Rb2D moves slower than the parent object wit...
How to reproduce: 1. Open attached Unity project 2. Load SampleScene scene 3. Make sure both Parent and Child game objects are set t... Read more
Rigidbody2D wake-state linked to other Rigidbody2D when using experiment...
How to reproduce: 1. Open tester-submitted project (sleeptest-updated.zip) 2. Open the SampleScene 3. Enter Play Mode 4. See the Con... Read more
Rigidbody2D sinks into Tilemap with CompositeCollider2D when its Geometr...
How to reproduce: 1. Open the attached project's "case_1227909-Project.zip" Scene labeled "Test" 2. Enter the Play Mode 3. In Hierar... Read more
BoxCollider2D with an EdgeRadius > 0 results in "Physics2D.queriesStart...
Reproduction steps: 1. Open user's attached project "2d" and scene "SampleScene" 2. Enter Play Mode Expected result: Raycast from b... Read more
[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...
Reproduction steps: 1. Create a new Project 2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings 3. D... Read more
Kinematic child object with Rigidbody2D moves slower than the parent obj...
Reproduction steps: 1. Open user's attached project "Child Rigidbody Rotation Bug Report Project" and scene "SampleScene" 2. Enter P... Read more
[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...
Steps to repro: 1. Open attached project 2. Hierarchy > 2D Object > Sprite 3. Inspector > Add component > Polygon Collider 2D 4. Ins... Read more
[2D] ArgumentException thrown continuously when GameObject assigned to "...
On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more
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