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EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...
Reproduction steps:1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene"2. Enter Play Mode3. In G... Read more
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce:1. Open repro project2. Play 'Main' scene Expected: messages will be thrown:'ContactPoint2D[] length is 1 and collision... Read more
Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...
How to reproduce:1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene"2. Enter the Play Mode3. Pres... Read more
Object not affected by gravity if MovePosition() is executed before grav...
Repro steps:1) Open the project and GameScene.scene2) Play the scene3) Press Space - notice gravityScale in Player's Rigidbody2D bec... Read more
2D Raycaster doesn't capture IPointer/IDrag events
Steps to reproduce:1. Open attached project2. Open "main" scene3. Enter play mode4. Press/drag "3DColliders" object and observe cons... Read more
Crashed when loading Character Controller scene
- Open the Standard Assets Example project (also attached here)- Open scene CharacterFirstPerson- Press Play- Press Escape- From the... Read more
Multiple errors appear in the Console after changing the Points Size val...
How to reproduce:1. Open the attached '1322709.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'GameObject'4. In the Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors are thrown in the console while using perforce when moving an asset using shortcuts
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified