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0
votes
Not Reproducible
0
votes
Fixed

EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...

Physics2D

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Mar 12, 2021

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Version/s: 2020.3, 2021.1, 2021.1.0b10, 2021.2

Reproduction steps: 1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more

0
votes
Fixed

Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1

Physics2D

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Nov 10, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open repro project 2. Play 'Main' scene Expected: messages will be thrown: 'ContactPoint2D[] leng... Read more

0
votes
Fixed

Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...

Physics2D

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Oct 11, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.5f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene" 2. Enter the Play Mode 3. P... Read more

0
votes
Fixed

Object not affected by gravity if MovePosition() is executed before grav...

Physics2D

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps: 1) Open the project and GameScene.scene 2) Play the scene 3) Press Space - notice gravityScale in Player's Rigidbody2D... Read more

0
votes
Duplicate
0
votes
Duplicate

2D Raycaster doesn't capture IPointer/IDrag events

Physics2D

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Oct 27, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Enter play mode 4. Press/drag "3DColliders" object and observe ... Read more

0
votes
Fixed

Crashed when loading Character Controller scene

Physics2D

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Apr 09, 2015

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Version/s: 5.1.0b2

- Open the Standard Assets Example project (also attached here) - Open scene CharacterFirstPerson - Press Play - Press Escape - From... Read more

0
votes
Fixed

Multiple errors appear in the Console after changing the Points Size val...

Physics2D

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Mar 18, 2021

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Version/s: 2019.4.8f1, 2020.2, 2020.3, 2021.1, 2021.1.0b12, 2021.2

How to reproduce: 1. Open the attached '1322709.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select 'GameObject' 4. In the... Read more