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0
votes
Won't Fix

MaskField will only show "Everything" when all of the bits are set; prob...

Physics

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Jun 06, 2019

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Version/s: 2019.2.0b5

The dropdown should display 'Everything' when all options are selected instead of 'Mixed'. Steps to reproduce: 1. Create a new proj... Read more

0
votes
Duplicate

Unity Player crashes when accessing Physics.Raycast.hit.textureCoord

Physics

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Jun 02, 2019

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Version/s: 2019.1.0a2, 2019.1.4f1

How to reproduce: 1. Open the "case1159544_repro" project 2. Build and Run it Expected result: Unity Player does not crash Actual r... Read more

0
votes
Active

Editor crashes when access to RaycastHit.textureCoord2 ( collider is mes...

Physics

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Feb 27, 2018

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Version/s: 2017.3.1p2

Editor crashes when access to "RaycastHit.textureCoord2". 1. Create GameObject with MeshCollider from AssetBundle. ( "MeshC... Read more

0
votes
Fixed

[Cloth] Stretching and bending stiffness of cloth gets clenched and does...

Physics

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Jun 14, 2019

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Version/s: 2019.2.0a7, 2019.2.0a10

Stretching and bending stiffness of cloth does not work as expected from 2019.2.0a7. Refer to the attached videos. Steps to r... Read more

2
votes
Fix In Review

Crash on block_remove when changing mesh to Plane in Skinned Mesh Render...

Physics

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Jun 14, 2019

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Version/s: 2019.1.0f1, 2019.1.5f1

To reproduce: 1. Open attached project by QA -> case_1162918-minimal.zip 2. Open scene New scene 3. Select the game object named G... Read more

0
votes
Fixed

Kinematic Rigidbody child with gravity is not hit by RaycastAll

Physics

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Jun 14, 2019

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Version/s: 2017.4.26f1, 2017.4.28f1, 2018.1.6f1, 2018.2.0b4

How to reproduce: 1. Open attached project "1162666_PhysicsRegression.zip" and scene "Main" 2. Enter Play mode 3. In Game View, cli... Read more

0
votes
Duplicate

GameObject with Cloth is not affected by External and Random Acceleration

Physics

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Jun 17, 2019

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Version/s: 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce: 1. Open the attached "case_1163589.zip" project 2. Open the "case_1163589" Scene 3. Select "Cube" GameObject 4. ... Read more

0
votes
Fixed

Hinge joint motor applies torque as impulse instead of as force when use...

Physics

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Jun 24, 2019

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Version/s: 2018.3.0a5, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce: 1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip") 2. Open the repro scene ("SampleScene") 3... Read more

1
votes
Won't Fix

[PHYSX] PhysX.PxsContext.contactManagerDiscreteUpdate spikes when small ...

Physics

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May 10, 2019

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Version/s: 2019.1.0f2, 2019.3

To reproduce: 1. Open attached project 2. Press play and go to profiler 3. In the game press Respawn button 4. In the profiler check... Read more

0
votes
By Design

Collider's position is not updated in runtime when Time.timeScale is set...

Physics

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Jul 05, 2019

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Version/s: 2018.1.0b5, 2018.1.9f2, 2018.2.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("timeScale test.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode 4. ... Read more

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