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OnTriggerEnter and OnTriggerExit triggers get called when interacting wi...
How to reproduce:1. Open tester-attached project (UI_TriggerState.zip)2. Open the DoorTest scene3. Enter Play Mode4. Press Space to ... Read more
Crash on Unity::Joint::SetupAxes when editing joint angular limits on ch...
How to reproduce:1. Open new Unity project2. Create two Empty GameObjects and make one the child of the other3. Add a Hinge Joint Co... Read more
GameObject with Cloth is not affected by External and Random Acceleration
How to reproduce:1. Open the attached "case_1163589.zip" project2. Open the "case_1163589" Scene3. Select "Cube" GameObject4. In Ins... Read more
Hinge joint motor applies torque as impulse instead of as force when use...
How to reproduce:1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip")2. Open the repro scene ("SampleScene")3. E... Read more
[PHYSX] PhysX.PxsContext.contactManagerDiscreteUpdate spikes when small ...
To reproduce:1. Open attached project2. Press play and go to profiler3. In the game press Respawn button4. In the profiler check Phy... Read more
[Physics] Reset is not working on Virtual Particle Weights in Cloth
Reset is not working on Virtual Particle Weights in Cloth Steps to Reproduce: 1. Create a new Project2. Hierarchy > right-click &... Read more
Collider's position is not updated in runtime when Time.timeScale is set...
How to reproduce:1. Open the attached project ("timeScale test.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode4. Clic... Read more
[Lumin] PhysX Persistent Contact Manifold crash when deploying on LuminOS
How to reproduce:1. Open the attached project2. Build the Project for Lumin Platform3. Follow the reproduction video for exact steps... Read more
Physics.ComputePenetration returns false for some collider combinations ...
Steps to reproduce:1. Open project (PhysicsComputePenetration WithMeshRenderer.zip)2. Open the Main scene2. Select collider and Caps... Read more
Setting physics properties in OnValidate() mark the object dirty even wh...
How to reproduce:1. Open the attached project ("case_1172914-OnValidate-dirty")2. Select the "PlayerController" prefab in the Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping