Search Issue Tracker

4
votes
Won't Fix

Sleeping rigidbody does not wake up after collision with another overlap...

Physics

-

May 31, 2019

-

Version/s: 2018.3.0a5, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "PhysicsSleepBug.zip" and scene "Scene" 2. Enter Play mode 3. Observe the red car Expec... Read more

1
votes
Fixed

Crash on internalABP::ABP_PairManager::addPair when switching to Articul...

Physics

-

Apr 09, 2022

-

Version/s: 2020.3, 2020.3.30f1, 2021.3, 2022.2

Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/SampleScene' 3. Enter Play mode 4. Wait for 10-20 seco... Read more

0
votes
Duplicate

Cloth Constraints are not updated within Bounds when changing Root Bone ...

Physics

-

Dec 04, 2018

-

Version/s: 2019.1.0a10

How to reproduce: 1. Open attached "ClothSimBlender" project 2. In Hierarchy select Mesh_Cape object and add Cloth Component 3. In I... Read more

3
votes
By Design

Rigidbody with "Continuous Speculative" produces different results when ...

Physics

-

Sep 02, 2019

-

Version/s: 2018.3.0a5, 2019.1.12f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "Kinematic_Speculative.zip" and scene "SampleScene" 2. Enter Play mode and observe how m... Read more

1
votes
Third Party Issue

Physics.ComputePenetration returns false for some collider combinations ...

Physics

-

Jul 25, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open project (PhysicsComputePenetration WithMeshRenderer.zip) 2. Open the Main scene 2. Select collider and ... Read more

0
votes
Fixed

Time spent in Physics.SyncColliderTransforms for dynamic rigidbodies sca...

Physics

-

Mar 03, 2021

-

Version/s: 2019.4, 2019.4.2f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Profi... Read more

0
votes
By Design

Target Velocity calculated in script doesn't match with Target Velocity ...

Physics

-

Jun 10, 2021

-

Version/s: 2020.3, 2021.1, 2021.1.7f1, 2021.2

Reproduction steps: 1. Open project "case_1342373-ConstantController.zip" 2. Open Scene "Demo" 3. Enter Play Mode 4. In the Hierarc... Read more

0
votes
Active

Rotated and constrained GameObject with Fixed Joint breaks after collisi...

Physics

-

Dec 24, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project "FixedJointBug.zip" 2. Press Play Expected result: GameObject with Fixed Join... Read more

0
votes
By Design

Rigidbody falling onto another kinematic rigidbody using MoveRotation(0)...

Physics

-

Jan 03, 2020

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce: 1. Open user's attach project "RigitbodyTest.zip" 2. Open "SampleScene" 3. In the Hierarchy select "Cube" 4. Ent... Read more

1
votes
By Design

Raycast will not hit a GameObject after certain amount of hits elsewhere...

Physics

-

Aug 04, 2020

-

Version/s: 2019.3.0a1, 2019.4.5f1, 2020.1, 2020.2

How to reproduce: 1. Open user's attached "Find a Bug" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Left-click ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.