Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0f3
2020.1
Issue ID
1209099
Regression
No
Rigidbody falling onto another kinematic rigidbody using MoveRotation(0), has <1e-5 variation in Rigidbody Info fields
Steps to reproduce:
1. Open user's attach project "RigitbodyTest.zip"
2. Open "SampleScene"
3. In the Hierarchy select "Cube"
4. Enter Play mode
5. Notice the fluctuating Transform.Y value in the Inspector
Expected results: RigidBodies is not moving
Actual results: RigidBody is moving in a very small interval of Y value when it is on top of a Quaternion.normalized Rigidbody
Reproducible with: 2018.4.0f12018.4.15f1, 2019.3.0f6, 2020.1.0a20
Note: Quaternion.Normalized is not present in 2017.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
The jitter that is observed here is smaller than the epsilon used in the physics engine (1e-5), so strictly speaking nothing is moving in fact.