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Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime
1. Open the user's attached project
2. Open scene 'Scenes/SampleScene'
3. Enter Play mode
4. Wait for 10-20 seconds
Expected result: The joinTypes get changed
Actual result: The Editor crashes during the change
Reproducible with: 2020.3.34f1, 2021.3.2f1, 2022.2.0a12
Couldn't test with: 2019.4.38f1 (Downgrading issues)
#0 0x0000010e3635aa in internalABP::ABP_PairManager::addPair(unsigned int, unsigned int)
#1 0x0000010e365a72 in internalABP::doCompleteBoxPruning_Leaf(internalABP::ABP_PairManager*, unsigned int, internalABP::SIMD_AABB_X4 const*, internalABP::SIMD_AABB_YZ4 const*, unsigned int const*, internalABP::ABP_Object const*)
#2 0x0000010e363a31 in internalABP::findAllOverlaps(internalABP::ABP_MM&, internalABP::ABP_PairManager&, internalABP::ABP_SharedData const&, internalABP::BoxManager const&, internalABP::BoxManager const&, bool, bool)
#3 0x0000010e3637f4 in internalABP::ABP::Region_findOverlaps(internalABP::ABP_PairManager&)
#4 0x0000010e365396 in physx::Bp::BroadPhaseABP::update(unsigned int, physx::PxcScratchAllocator*, physx::Bp::BroadPhaseUpdateData const&, physx::PxBaseTask*, physx::PxBaseTask*)
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