Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
1
Found in
2020.3
2020.3.30f1
2021.3
2022.2
Issue ID
1418715
Regression
No
Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime
Reproduction steps:
1. Open the user's attached project
2. Open scene 'Scenes/SampleScene'
3. Enter Play mode
4. Wait for 10-20 seconds
Expected result: The joinTypes get changed
Actual result: The Editor crashes during the change
Reproducible with: 2020.3.34f1, 2021.3.2f1, 2022.2.0a12
Couldn't test with: 2019.4.38f1 (Downgrading issues)
Stacktrace:
#0 0x0000010e3635aa in internalABP::ABP_PairManager::addPair(unsigned int, unsigned int)
#1 0x0000010e365a72 in internalABP::doCompleteBoxPruning_Leaf(internalABP::ABP_PairManager, unsigned int, internalABP::SIMD_AABB_X4 const, internalABP::SIMD_AABB_YZ4 const, unsigned int const, internalABP::ABP_Object const)
#2 0x0000010e363a31 in internalABP::findAllOverlaps(internalABP::ABP_MM&, internalABP::ABP_PairManager&, internalABP::ABP_SharedData const&, internalABP::BoxManager const&, internalABP::BoxManager const&, bool, bool)
#3 0x0000010e3637f4 in internalABP::ABP::Region_findOverlaps(internalABP::ABP_PairManager&)
#4 0x0000010e365396 in physx::Bp::BroadPhaseABP::update(unsigned int, physx::PxcScratchAllocator, physx::Bp::BroadPhaseUpdateData const&, physx::PxBaseTask, physx::PxBaseTask)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a17