Search Issue Tracker
Active
Votes
0
Found in
2019.4
2020.3
2020.3.21f1
2021.2
2022.1
Issue ID
1390488
Regression
No
Rotated and constrained GameObject with Fixed Joint breaks after collision with falling Rigidbody
How to reproduce:
1. Open the user's attached project "FixedJointBug.zip"
2. Press Play
Expected result: GameObject with Fixed Joint Component stays in place after collision
Actual result: GameObject with Fixed Joint Component glitches out after collision
Reproducible with: 2019.4.34f1, 2020.3.24f1, 2021.2.7f1, 2022.1.0b2
Notes:
- Removing Rotation Constraints or Setting the Transform Rotation of X to 0 of GameObject with Fixed Joint makes the issue not reproducible
- Reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link
- Unity auto-generates code it can't compile when classes are renamed
- Terrain's "Grass Tint" Color picker has Alpha 0 by default
Add comment