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An error "Invalid AABB" shows up when physics work in model export from ...
How to reproduce: 1. Open User attached project 2. Open "Sprint3_parte2" Scene 3. Play the scene for a minute Expected result: no e... Read more
Collider OnCollisionExit/OnTriggerExit are not called when collider is d...
How to reproduce: 1. Open attached "New Unity Project (29)" project 2. Enter Play mode 3. Move Disabled cube into a green cube and e... Read more
When a joint is created at runtime the ConnectedBody trigger collider po...
Regression when updating from 2018.3.7f1 to 2019.1.0f2. User pain is high because this functionality is relied upon heavily for VR ... Read more
Excessive load time or build time for high-poly scenes with MeshCollider
Steps to reproduce: 1. Download the provided package 2. Import the package into an empty project 3. Open the following window Menu >... Read more
Nested object with rigidbody does not execute Rigidbody.MovePosition() w...
How to reproduce: 1. Download and open attached "BrokenRB" project 2. Load SampleScene and enter Play Mode 3. Observe how Sphere obj... Read more
Rigidbody.angularVelocity is constrained wrongly, use the same mass-spac...
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select Parent -> Cube 3. Uncheck Constraint Bug Fix in the... Read more
ConfigurableJoint rotates to targetRotation every time its gameobject is...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Observe configurable joint rotation Expected res... Read more
GameObjects jab to the side when a Configurable Joint is created during ...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene4" 3. Enter Play Mode and observe the Game View Expected: The ... Read more
Non-allocating physics queries do not work anymore
To reproduce: 1. Open the attached project (BugReport.zip) 2. Open the "Scene" scene 3. Enter Play mode 4. In the console, observe ... Read more
Physics.OverlapCapsule doesn't detect Terrain Collider when Terrain Heig...
To reproduce: 1. Open attached project ("case_1263649.zip") 2. Enter Play mode 3. In the Game view window click "Check Collisions" b... Read more
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