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0
votes
Duplicate

PhysicsFixedUpdate has large performance spikes

Physics

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Feb 03, 2018

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Version/s: 2018.1.0a7, 2018.1.0b5

Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode Expected result: no performance spikes as the scen... Read more

0
votes
Fixed

Animated rigidbodies no longer affect other rigidbodies connected throug...

Physics

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Feb 01, 2018

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Version/s: 2017.2.0b2, 2017.3.0p1

To reproduce: 1) Open attached project and scene 2) Play it Expected: The three objects all fly around the scene, two spheres being... Read more

0
votes
Won't Fix

Recurring glitch somewhere in the intersection of Transform, NavMesh and...

Physics

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Feb 05, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached project "TransformNavMeshPhysicsBug.zip" 2. Make sure to not have anything selected in the hier... Read more

0
votes
By Design

OnCollisionEnter is being reported a couple frames too late for Characte...

Physics

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Feb 05, 2018

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Version/s: 2017.3.0f3

When Rigidbody bumps into a CharacterController, callbacks to OnCollisionEnter arrive a couple frames too late. To reproduce: 1. D... Read more

0
votes
By Design

FBX without convex collider throws PhysX convex meshes error after it's ...

Physics

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Dec 11, 2019

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Version/s: 2019.3.0a9, 2020.1.0a15

How to reproduce: 1. Open the "ConvexErrors.zip" project 2. Open the "SampleScene" scene 3. Assets > Build AssetBundles 4. Enter Pla... Read more

0
votes
By Design

HingeJoint Limit is not respected when Game Object is disabled and enabl...

Physics

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Oct 28, 2019

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Version/s: 2017.4, 2018.4.3f1, 2020.1

How to reproduce: 1. Open user's attached project ("JointLimitTest.zip") using the EnvIronman VM (more information in Edit). 2. Open... Read more

1
votes
Fixed

Character Controller's change of position in OnCharacterControllerHit is...

Physics

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Feb 23, 2018

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Version/s: 2017.2.0f3

To reproduce: 1. Open the project, attached by the user (TestMove.zip) 2. In Play mode, move the red cube with WASD to touch the wh... Read more

0
votes
Fixed

CharacterController.ClosestPoint return value is not based on the collid...

Physics

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Feb 14, 2018

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Version/s: 2018.1.0b7

Steps to reproduce: 1. Open user attached project 2. Load Assets/CharacterControllerScene.unity scene 3. Start Play mode 4. Translat... Read more

0
votes
Not Reproducible

Trigger messages are sent when two Static Trigger Colliders collide with...

Physics

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Feb 17, 2018

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Version/s: 2017.3.1f1

How to reproduce: 1. Open "ReproProject.zip" 2. Enter "TestScene" scene 3. Enter Play Mode Expected result: Two static trigger game... Read more

0
votes
Duplicate

Strange performance spikes when at least one Rigidbody is present in the...

Physics

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Feb 19, 2018

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Version/s: 2018.1.0a7

How to reproduce: 1. Open attached project 2. Open scene boxInstantiation.unity - Make sure the Profiler Window is visible and the... Read more

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