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PhysicsFixedUpdate has large performance spikes
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode Expected result: no performance spikes as the scen... Read more
Animated rigidbodies no longer affect other rigidbodies connected throug...
To reproduce: 1) Open attached project and scene 2) Play it Expected: The three objects all fly around the scene, two spheres being... Read more
Recurring glitch somewhere in the intersection of Transform, NavMesh and...
Steps to reproduce: 1. Open attached project "TransformNavMeshPhysicsBug.zip" 2. Make sure to not have anything selected in the hier... Read more
OnCollisionEnter is being reported a couple frames too late for Characte...
When Rigidbody bumps into a CharacterController, callbacks to OnCollisionEnter arrive a couple frames too late. To reproduce: 1. D... Read more
FBX without convex collider throws PhysX convex meshes error after it's ...
How to reproduce: 1. Open the "ConvexErrors.zip" project 2. Open the "SampleScene" scene 3. Assets > Build AssetBundles 4. Enter Pla... Read more
HingeJoint Limit is not respected when Game Object is disabled and enabl...
How to reproduce: 1. Open user's attached project ("JointLimitTest.zip") using the EnvIronman VM (more information in Edit). 2. Open... Read more
Character Controller's change of position in OnCharacterControllerHit is...
To reproduce: 1. Open the project, attached by the user (TestMove.zip) 2. In Play mode, move the red cube with WASD to touch the wh... Read more
CharacterController.ClosestPoint return value is not based on the collid...
Steps to reproduce: 1. Open user attached project 2. Load Assets/CharacterControllerScene.unity scene 3. Start Play mode 4. Translat... Read more
Trigger messages are sent when two Static Trigger Colliders collide with...
How to reproduce: 1. Open "ReproProject.zip" 2. Enter "TestScene" scene 3. Enter Play Mode Expected result: Two static trigger game... Read more
Strange performance spikes when at least one Rigidbody is present in the...
How to reproduce: 1. Open attached project 2. Open scene boxInstantiation.unity - Make sure the Profiler Window is visible and the... Read more
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