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1
votes
Fixed

[HingeJoint] Intertia is gained when HingeJoints are connected into a chain

Physics

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Aug 18, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "HingeJointIssue.zip" 2. Open scene "Kettenglieder" 3. Run it 4. Stand under "Lampe" g... Read more

0
votes
Won't Fix

Crash upon loading scene (test) from project

Physics

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Apr 28, 2015

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Version/s: 5.0.1f1

1. download and open attached project (case_692946-Slash) 2. open the scene called test Unity will crash while attempting to load t... Read more

0
votes
By Design

When CharacterController.detectCollisions is set to false, it still dete...

Physics

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Jan 25, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project; 2. Enter Play mode and go to the cube; Actual result: the character collides with... Read more

2
votes
Fixed

When colliding CharacterController jumps over moving kinematic object

Physics

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Apr 23, 2015

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Version/s: 5.0.1p1

To reproduce the bugfollow the steps 1. Open "case_691821-CharacterControllerIssue" project 2. Open "Test01" scene 3. Run scene in e... Read more

0
votes
Fixed

Setting useGravity to true though it was already true causes Rigidbody t...

Physics

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May 12, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attach project "796324.zip" 2. Open scene "repro" 3. Run it 4. In console notice output message, althou... Read more

0
votes
Won't Fix

[Physics] Backspin is affected by the rotation of the floor

Physics

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Oct 31, 2016

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Version/s: 5.4.1p1

To reproduce: 1. Open attached project 2. Change y axis rotation on cube object to 45 3. Run scene 4. Notice how the ball bounces a... Read more

0
votes
By Design

SphereCastAll and SphereCastNonAlloc cast inside collider return hit poi...

Physics

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Mar 06, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project "777460.zip" 2. Open scene "repro" 3. Make sure Console is visible and run the scene 4... Read more

3
votes
By Design

[CharacterController] isGrounded returns wrong values while character is...

Physics

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Jun 23, 2015

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Version/s: 5.1.0p1

Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more

1
votes
Fixed

Having an animator animating a non-uniformly scaled MeshCollider compone...

Physics

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Sep 03, 2016

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Version/s: 5.3.5p8

To reproduce: 1. Open attached project 2. Open the scene "CrashTest" 3. Play the scene Notice that while the scene is playing, Unity... Read more

1
votes
Won't Fix

[Rigidbody] Changing Rigidbody.position does not update transform positi...

Physics

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Nov 19, 2015

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Version/s: 5.2.2p4

Steps to reproduce: 1. Open the attached project 2. Open 'default' scene 3. Notice there are two objects, that have the RigidBody.p... Read more

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