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Editor crashes when the cloth component bending stiffness value is changed
Steps to reproduce: 1. Open user attached project ("softbodyCloth") 2. Create a plane and a cube 3. Add a rigidbody and a cloth comp... Read more
Changing CapsuleCollider radius in runtime through code makes the height...
To reproduce: 1. Open an Attached Unity project "Rigidbodybug" 2. Open scene "scene" 3. Window --> Physics Debugger 4. Press Play E... Read more
Crash in CalculateObjectBounds while entering the playmode if GameObject...
How to reproduce: 1. Open the attached "ReproProject1" project and "Repro" scene 2. Enter playmode Expected result: Scene starts p... Read more
The "Mode" option is missing from the Configurable Joints elements
Reproduction steps: 1. Open the attached project; 2. Open the only one scene and select the Cube object; 3. Observe option in the In... Read more
GameObject with Cloth component is Rendered in its default for 1 frame w...
Steps to reproduce: 1. Open user's attached project 2. Open "OffscreenProblem2" scene 3. Enter Play mode 4. Notice the Cloth being R... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce: 1. Open user-submitted project (Rigid Test) 2. Enter Play Mode 3. Check the 'Button Start' checkbox in the 'Cube' ... Read more
Rigidbody with "Continuous Speculative" produces different results when ...
How to reproduce: 1. Open attached project "Kinematic_Speculative.zip" and scene "SampleScene" 2. Enter Play mode and observe how m... Read more
Crash Unity::Cloth::CreateRecreateIfNecessary when adding cloth to an em...
To reproduce: 1. Open attached Unity project "Pirates.zip" 2. Create a new gameObject 3. Add Cloth component (sometimes Unity crashe... Read more
Inspector does not show new value of rigidbody's mass, when it is change...
To reproduce: 1. Open the project, attached by tester (massBug.zip) 2. Open "scene" scene 3. Select Cube game object in the Hierarc... Read more
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