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Duplicate
Votes
0
Found in
2017.1.0b3
Issue ID
909051
Regression
No
Crash in CalculateObjectBounds while entering the playmode if GameObject.CalculateBounds is used
How to reproduce:
1. Open the attached "ReproProject1" project and "Repro" scene
2. Enter playmode
Expected result: Scene starts playing
Actual result: Crash occurs
Note: GameObject.CalculateBounds was introduced in 2017.1.0a6, so can't reproduce it on earlier (2017.1.0a5) or different major versions (5.6, 5.5). Using GetComponent().mesh.bounds.size doesn't seem to cause the crash.
Reproducible with - 2017.1.0b4, 2017.1.0a6
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This is a duplicate of issue #909100