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0
votes
Fixed

ControllerColliderHit.moveLength() returns CharacterController.Move() pa...

Physics

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Feb 21, 2017

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Version/s: 5.5.1f1

Reproduction steps:1.Open project attached (ReproduceBug.zip).2.Open scene "Scene01".3.Press play.4.Press "Arrow up" to move. Expect... Read more

0
votes
Duplicate

Physics displays random glitches with mesh colliders

Physics

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Sep 22, 2017

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Version/s: 2017.2.0f1

Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more

0
votes
Duplicate

Cloth "Edit Constraints" vertices become white with black artifacts, whe...

Physics

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Apr 13, 2017

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Version/s: 2017.1.0b1

To reproduce:1. Open new project.2. Create new Sphere.3. Add "Cloth Component" to it.4. Press "Edit Constraints" on that Cloth compo... Read more

0
votes
Duplicate

Editor crashes when the cloth component bending stiffness value is changed

Physics

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May 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open user attached project ("softbodyCloth")2. Create a plane and a cube3. Add a rigidbody and a cloth compone... Read more

0
votes
Postponed

Inspector does not show new value of rigidbody's mass, when it is change...

Physics

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May 11, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by tester (massBug.zip)2. Open "scene" scene3. Select Cube game object in the Hierarchy4... Read more

0
votes
Duplicate

Particles Simulation Ignores Collider in Triggers module, if object was ...

Physics

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Jun 22, 2017

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Version/s: 2017.2.0b1

To reproduce:1. Create a new project.2. Create new Cube in hierarchy, with a position of (5,5,0) and a scale of(10,1,10)3. Create a ... Read more

0
votes
Not Reproducible

[Cloth] Cloth editor has 2 identicle edit contraints buttons - both seem...

Physics

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Nov 15, 2017

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Version/s: 2017.3.0b9

Steps to repro 1. Open attached project, or create a new one2. Create a cube and attach the cloth component3. Notice that the cloth ... Read more

0
votes
Fixed

CharacterController doesn't respect Rigidbody.detectCollisions set to false

Physics

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Jan 02, 2018

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Version/s: 2017.3.0f3

Reproduction steps:1. Open the attached project "Unity Repros 5.zip";2. Open the "DetectCollisionsBorked" scene;3. Enter a play mode... Read more

0
votes
By Design

Phantom forces when landing a Wheel Collider on an angle

Physics

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Mar 17, 2017

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Version/s: 5.5.2p2

When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more

1
votes
Fixed

Gravity not affecting object after removing fixed joint

Physics

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Oct 28, 2017

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Version/s: 2017.1.0f3

To reproduce:1) Open attached project and scene in it2) Play it3) Select Sphere4) Remove Fixed Joint component Expected: Gravity mak... Read more

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