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Inertia Tensor is not reset when a collider is removed
Steps to reproduce: 1. Open attached project 2. Open scene test.unity 3. Play the scene - Note the Inertia Tensor values in the top... Read more
OnCollisionExit for Convex colliders is only called after the mesh trave...
Steps to reproduce: 1. Open the scene 2. Enter play mode 3. Make sure Console window is visible 4. Press Jump.Force = 100 button 5. ... Read more
Character joint animation doesn't have any visual effect in build
How to reproduce: 1. Open the attached project 2. Open and play Bake2 scene 3. Notice that cubes start moving around the scene, beca... Read more
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "Home". 3. Enter the play mode and notice t... Read more
[Minor issue]Layer collision matrix does not display full name of the la...
Steps to reproduce the issue: 1. Create a new project. 2. Create a new layer ("Layers->Edit Layers...") by entering a name that exce... Read more
Setting Rigidbody.position for rigidbody with interpolation enabled does...
Steps to reproduce: 1. Open attached project "822406.zip" 2. Open scene "repro" 3. Run it. Rigidbody (cube) will have its position ... Read more
Missing Info field in the Rigidbody
How to reproduce: 1. Open the attached Unity project 2. Select Cube game object 3. Look into Rigidbody component Expected result: T... Read more
Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and...
How to reproduce: 1. Open users attached project and "main" scene 2. Go to Window --> Profiler and open it 3. Enter playmode and obs... Read more
Crash on internalABP::ABP_PairManager::addPair when switching to Articul...
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/SampleScene' 3. Enter Play mode 4. Wait for 10-20 seco... Read more
When CharacterController.detectCollisions is set to false, it still dete...
Reproduction steps: 1. Open the attached project; 2. Enter Play mode and go to the cube; Actual result: the character collides with... Read more
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