Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0a4
2017.4.0f1
Issue ID
1018470
Regression
Yes
Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and later versions
How to reproduce:
1. Open users attached project and "main" scene
2. Go to Window --> Profiler and open it
3. Enter playmode and observe Physics.UpdateBodies function and its time
Expected result: Physics.UpdateBodies takes around 10ms just like in 2017.2.0a3 and prior versions
Actual result: Physics.UpdateBodies takes around 700ms in 2017.2.0a4 and later versions
Regression introduced with - 2017.2.0a4
Reproducible with - 2018.2.0a6, 2018.1.0b13, 2017.4.1f1, 2017.3.2f1, 2017.2.2p2, 2017.2.0a4
Not reproducible with - 2017.2.0a3, 2017.1.3p2
Note - Reproducible on Standalone and Android builds
-
mkgame
Sep 26, 2018 19:13
In my case it has nothing to do with issue #1019745. I have 1000 speedtree trees. I gave them each a Rigidbody to the tree root GameObject. The speedtree trees have the collider under the tree root GameObject attached to another GameObject. Thats all.
Tree (Rigidbody, kinematic)
|- Trunk (trigger collider on it)
|- Branch (trigger collider on it)This works fast under Unity 5.6.6f2. Under Unity 2017/2018 this contruct has a terrible physic performance.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
This is a duplicate of issue #1019745