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Phantom forces when landing a Wheel Collider on an angle
When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more
Crash on ArticulationBody::HierarchicalDestruction when entering Play Mo...
Reproduction steps: 1. Open the user's attached "ArmRobot.zip" project 2. Load "ArticulationRobot" scene 3. Go to Edit -> Project Se... Read more
Physics spikes when rigidbody contains a lot of children with non-physic...
Steps to reproduce: 1. Open attached project "790680.zip" 2. Open scene "repro" 3. Open profiler 4. Run it 5. Once Ball touches ter... Read more
Collider.sharedMaterial returns the Instanced material
Steps to reproduce: 1. Open attached project 2. Open scene "DemoScene" and Run it 3. In console, notice "BUG - the shared material ... Read more
[Physics] Profiler reports incorrect numbers for active and sleeping Rig...
How to reproduce: 1. Open attached project 2. Open scene ActiveRigidbodies.unity 3. Play the scene 4. Open the Profiler window - I... Read more
SphereCast returned hit point snaps to closest edge of mesh collider whe...
1. Open the attached project "SphereCast Hit Point Edge Snap.zip" 2. Load "Test" scene 3. Go to scene view window and select Wirefra... Read more
Crash when entering play mode with RaycastCommand.ScheduleBatch with Res...
Reproduction steps: 1. Open the user's attached project 2. Open "TestRaycastCommand_Exceptions" scene 3. Press Play Expected resul... Read more
Crash in physx::SubSortQuick::sort4 when opening scene
To reproduce: 1. Open attached package 2. Open Track scene (if editor doesn't crash, try to build project) 3. Editor crashes (if e... Read more
Physics.IgnoreCollision causes spurious TriggerExit and TriggerEnter events
Steps to reproduce: 1. Open ExtraTriggerExit project. 2. Open "MainScene" scene. 3. Go to play mode --Notice that Console printed wh... Read more
Setting useGravity to true though it was already true causes Rigidbody t...
Steps to reproduce: 1. Open attach project "796324.zip" 2. Open scene "repro" 3. Run it 4. In console notice output message, althou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file