Search Issue Tracker
Fixed
Votes
0
Found in
5.3.4f1
Issue ID
799404
Regression
No
Physics.IgnoreCollision causes spurious TriggerExit and TriggerEnter events
Steps to reproduce:
1. Open ExtraTriggerExit project.
2. Open "MainScene" scene.
3. Go to play mode
--Notice that Console printed what objects and when they entered into "TriggerSphere" object
4. Now enable "Yellow Rigidbody" object which ignores collision with Blue Child Cube
Results: OnTriggerExit events, followed by OnTriggerEnter events, are reported for "Red Parent Cube" and both of its children (for objects that are inside trigger area).
Reproduced with: 5.3.4f1; 5.3.5f1; 5.4.0b19; 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment