Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2018.4.10f1
2019.4
2020.2
2021.1
2021.2
Issue ID
1300350
Regression
No
Crash when entering play mode with RaycastCommand.ScheduleBatch with ResizeUninitialized RaycastCommand array
Reproduction steps:
1. Open the user's attached project
2. Open "TestRaycastCommand_Exceptions" scene
3. Press Play
Expected result: Unity does not crash
Actual result: Unity crashes
Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Note: Occurs ~1/3 times
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
All of the batched queries require the final sizes of the arrays by the moment ScheduleBatch is invoked. This is because it creates jobs immediately and runs checks to make sure there is room for results.