Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2018.4.10f1
2019.4
2020.2
2021.1
2021.2
Issue ID
1300350
Regression
No
Crash when entering play mode with RaycastCommand.ScheduleBatch with ResizeUninitialized RaycastCommand array
Reproduction steps:
1. Open the user's attached project
2. Open "TestRaycastCommand_Exceptions" scene
3. Press Play
Expected result: Unity does not crash
Actual result: Unity crashes
Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Note: Occurs ~1/3 times
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
All of the batched queries require the final sizes of the arrays by the moment ScheduleBatch is invoked. This is because it creates jobs immediately and runs checks to make sure there is room for results.