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Linecast misses MeshCollider when casting a ray from certain positions
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "Bugs" (Assets/Scenes/Bugs.unity) 3. In the Hierarchy window... Read more
Configurable Joint behavior is noticeably different depending on Fixed T...
How to reproduce: 1. Open the attached project "PhysicsTest_Modified.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Notice t... Read more
CapsuleCast won't detect a hit with a mesh, if the direction happens to ...
Reproduction steps: 1. Open the attached "TestMeshCollider.zip" project 2. Open the "SampleScene" Scene 3. Observe logs in the Conso... Read more
RaycastAll returns 0 hits when Raycasting to a GameObject immediately af...
How to reproduce: 1. Open the attached project "RaycastAll" 2. Open the scene "TestScene" and enter Play mode (Assets/Scenes/TestSce... Read more
Hinge Joint becomes unbreakable when Break Force and Break Torque are se...
How to reproduce: 1. Open the attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view 4. Press the Play button 5. O... Read more
Hinge Joint is not destroyed when the Joint breaks
How to reproduce: 1. Open the user's attached project 2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to St... Read more
Modifiable Contact Pair order is swapped when in build
How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Observe the sphere movement in the Game view 4. Bu... Read more
Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh ...
Reproduction steps: 1. Open the attached "RaycastHit crash.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode Expected... Read more
Character clips through colliders when forcing two rigidbodies against e...
Steps to reproduce: 1. Open the attached project 2. Open scene 3. Enter Play mode 4. Try to move the character against the moving pl... Read more
Crash on mono_jit_runtime_invoke when closing project while having a Phy...
Reproduction steps: 1. Open the attached user's project 2. Make sure that Edit -> Project Settings -> Physics -> Default Material is... Read more
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