Search Issue Tracker
By Design
Votes
0
Found in
2021.2
2021.2.0b5
2022.1
Issue ID
1356219
Regression
No
Modifiable Contact Pair order is swapped when in build
How to reproduce:
1. Open the user's attached project
2. Press the Play button
3. Observe the sphere movement in the Game view
4. Build and Run the project
5. Observe the sphere movement in the build
Expected result: the direction of the sphere's motion is consistent between the Editor and the build
Actual result: the direction of the sphere's motion is different between the Editor and the build
Reproducible with: 2021.2.0b11, 2022.1.0a7
Could not test with: 2019.4.30f1, 2020.3.17f1, 2021.1.20f1 (error CS0246: The type or namespace name 'ModifiableContactPair' could not be found)
Comments (1)
-
PandaArcade
Jun 02, 2024 02:36
Please update the docs to say 'One cannot rely on the order of Colliders in a pair'.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Resolution Note:
The order of GameObject initialisation can be different Editor vs Player, and this shows here apparently. On closer examination, turned out the SphereCollider/MeshCollider order was different here, so that's why the behaviour didn't match. One cannot rely on the order of Colliders in a pair.