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When CharacterController.detectCollisions is set to false, it still dete...
Reproduction steps: 1. Open the attached project; 2. Enter Play mode and go to the cube; Actual result: the character collides with... Read more
Once SuspensionSpring of Wheelcollider get's set to 0, it's impossible t...
To reproduce: 1. Open attached project 2. Enter play mode How to get to this state: 1. Create a new vehicle with EasySuspension 2. ... Read more
Rotating Rigidbodies with a constant velocity have their velocities affe...
Reproduction steps: 1. Open the attached project "BugRigidbodyInterpolator.zip"; 2. Open the SceneMain; 3. Observe 3 objects in the ... Read more
[HingeJoint] Intertia is gained when HingeJoints are connected into a chain
Steps to reproduce: 1. Open attached project "HingeJointIssue.zip" 2. Open scene "Kettenglieder" 3. Run it 4. Stand under "Lampe" g... Read more
Mesh Collider performance drop when "Everything" Cooking Option is enabled
Reproduction steps: 1. Open attached project "1215857_mesh" and scene "SampleScene" 2. Enter Play Mode and observe the Profiler 3. E... Read more
Turning off and turning on game object with Cloth Component in play mode...
How to reproduce: 1. Open "repro" project 2. Enter "test" scene 3. Enter Play Mode 4. Turn off "Cube" in the inspector 5. Turn on "... Read more
SphereCastAll and SphereCastNonAlloc cast inside collider return hit poi...
Steps to reproduce: 1. Open attached project "777460.zip" 2. Open scene "repro" 3. Make sure Console is visible and run the scene 4... Read more
Rigidbody falling onto another kinematic rigidbody using MoveRotation(0)...
Steps to reproduce: 1. Open user's attach project "RigitbodyTest.zip" 2. Open "SampleScene" 3. In the Hierarchy select "Cube" 4. Ent... Read more
[Rigidbody] Changing Rigidbody.position does not update transform positi...
Steps to reproduce: 1. Open the attached project 2. Open 'default' scene 3. Notice there are two objects, that have the RigidBody.p... Read more
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