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[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...
To reproduce:1. Open attached project2. Run scene3. Notice that OnTriggerStay doesn't get called Read more
[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint an...
Steps to reproduce: 1. Open attached project "HingeJointBug.zip"2. Open scene "Bug" and run it3. Select object "Cube" and notice tha... Read more
Configurable Joint High/Low X Angular Limits are interpreted on inverse ...
Steps to reproduce:1. Open the project2. Enter Play mode3. Open "GameObject" in Hierarchy window -> Configurable Joint component4... Read more
Rigidbody starts bouncing or falls through the ground when center of mas...
Steps to reproduce: 1) Download and open project "CenterOfMAssTest.zip".2) Play "Main Scene" .3) Select "Offset Cube Parent" in Hier... Read more
Enabling Cloth material turns object grey
Reproduction Steps: 1. Open the attached project2. Start the "Bug" scene3. Select "SupermanFBX" -> "Supermans Cape" GameObject in... Read more
Spring Joints Anchor and Connected Anchor Y values different when added ...
Reproduction step:1) Open users submitted project and proceed to scene "Spring Bug".2) Go into playmode and in the scene view try dr... Read more
Different parts of wheelcollider scale differently
To reproduce:1. Open attached project2. Open test.unity scene3. Scale the Cube game object using X axis (red)Expected result: Wheel ... Read more
[Raycast] MeshCollider.Raycast ignores a part of the mesh
Repro steps:1) Open the project and import the RaycastBugUV.unitypackage2) Add a Mesh Collider to the plane object3) Select the plan... Read more
Rotated and constrained GameObject with Fixed Joint breaks after collisi...
How to reproduce:1. Open the user's attached project "FixedJointBug.zip"2. Press Play Expected result: GameObject with Fixed Joint C... Read more
Physics.CapsuleCastNonAlloc returns incorrect RaycastHit point and dista...
To reproduce: 1.Download and open attached project2.Open "CapsuleCastTest" scene3.Enter Play mode4.Check the console for outputted l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping