Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Postponed in 5.6.X
Votes
0
Found in
5.3.4p5
Issue ID
797993
Regression
No
Rigidbody starts bouncing or falls through the ground when center of mass is offset from the pivot
Steps to reproduce:
1) Download and open project "CenterOfMAssTest.zip".
2) Play "Main Scene" .
3) Select "Offset Cube Parent" in Hierarchy and press on GUILayout button "Drop" in Inspector.
Expected result: Rigidbody "Offset Cube Parent" should not bounce and fall through the ground.
Actual result: Rigidbody "Offset Cube Parent" bounces or falls through the ground.
Note: Press "Drop" button again if its not bouncing after it lands.
Sometimes in 5.3.x versions it falls through the ground.
In 5.4.x versions falls through the ground every time.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
Fixed in PhysX 3.4