Search Issue Tracker
SphereCastAll and SphereCastNonAlloc cast inside collider return hit poi...
Steps to reproduce: 1. Open attached project "777460.zip" 2. Open scene "repro" 3. Make sure Console is visible and run the scene 4... Read more
CharacterController doesn't respect Rigidbody.detectCollisions set to false
Reproduction steps: 1. Open the attached project "Unity Repros 5.zip"; 2. Open the "DetectCollisionsBorked" scene; 3. Enter a play m... Read more
[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more
Setting ConfigurableJointMotion angular motion to locked causes target o...
To reproduce: 1.Open attached "JointReset.zip" project. 2.Open and play "LockTest" scene, notice 2 cubes joined my configurable join... Read more
Crash in physx::Dy::SolverCoreGeneralPF::solveVParallelAndWriteBack on c...
How to reproduce: 1. Open tester-attached project (Physx_Crash.zip) 2. Open the 'CrashScene' and enter Play Mode 3. Select the 'Ramp... Read more
Turning off and turning on game object with Cloth Component in play mode...
How to reproduce: 1. Open "repro" project 2. Enter "test" scene 3. Enter Play Mode 4. Turn off "Cube" in the inspector 5. Turn on "... Read more
Gravity not affecting object after removing fixed joint
To reproduce: 1) Open attached project and scene in it 2) Play it 3) Select Sphere 4) Remove Fixed Joint component Expected: Gravit... Read more
GameObjects with colliders have inaccurate collision with Terrain
Steps to reproduce: 1. Open attached Unity project 2. Open "SampleScene" scene 3. Press Play Expected outcome: Cube lands on the ve... Read more
[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...
To reproduce: 1. Open attached project 2. Run scene 3. Notice that OnTriggerStay doesn't get called Read more
[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint an...
Steps to reproduce: 1. Open attached project "HingeJointBug.zip" 2. Open scene "Bug" and run it 3. Select object "Cube" and notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color
- Crash on GetReflectionSample when using Shadergraph with Dither and Alpha Clip
- [Android] The Player freezes when an external display monitor is disconnected