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[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more
Setting ConfigurableJointMotion angular motion to locked causes target o...
To reproduce: 1.Open attached "JointReset.zip" project. 2.Open and play "LockTest" scene, notice 2 cubes joined my configurable join... Read more
Able to put ArticulationBody and RigidBody components on the same GameOb...
Steps to reproduce: 1. Open new project 2. Create new game object 3. Add ArticulationBody and Rigidbody component to the game object... Read more
Physics displays random glitches with mesh colliders
Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more
Crashing during DrawControllerGizmo process, when changing a gameobject'...
Reproduction steps: 1. Open the attached project 2. Select the "cube" game object in the hierarchy 3. Constantly shift the Z axis sc... Read more
RaycastAll returns 0 hits when Raycasting to a GameObject immediately af...
How to reproduce: 1. Open the attached project "RaycastAll" 2. Open the scene "TestScene" and enter Play mode (Assets/Scenes/TestSce... Read more
Editor crashes when the cloth component bending stiffness value is changed
Steps to reproduce: 1. Open user attached project ("softbodyCloth") 2. Create a plane and a cube 3. Add a rigidbody and a cloth comp... Read more
[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...
To reproduce: 1. Open attached project 2. Run scene 3. Notice that OnTriggerStay doesn't get called Read more
[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint an...
Steps to reproduce: 1. Open attached project "HingeJointBug.zip" 2. Open scene "Bug" and run it 3. Select object "Cube" and notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow