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0
votes
Fixed
3
votes
By Design

[CharacterController] isGrounded returns wrong values while character is...

Physics

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Jun 23, 2015

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Version/s: 5.1.0p1

Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more

2
votes
By Design

Setting ConfigurableJointMotion angular motion to locked causes target o...

Physics

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Mar 23, 2015

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Version/s: 5.0.0p2

To reproduce: 1.Open attached "JointReset.zip" project. 2.Open and play "LockTest" scene, notice 2 cubes joined my configurable join... Read more

0
votes
Fixed

Able to put ArticulationBody and RigidBody components on the same GameOb...

Physics

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Mar 29, 2021

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Version/s: 2021.2.0a10

Steps to reproduce: 1. Open new project 2. Create new game object 3. Add ArticulationBody and Rigidbody component to the game object... Read more

0
votes
Duplicate

Physics displays random glitches with mesh colliders

Physics

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Sep 22, 2017

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Version/s: 2017.2.0f1

Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more

0
votes
Duplicate

Crashing during DrawControllerGizmo process, when changing a gameobject'...

Physics

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Nov 25, 2016

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Version/s: 5.4.3f1

Reproduction steps: 1. Open the attached project 2. Select the "cube" game object in the hierarchy 3. Constantly shift the Z axis sc... Read more

0
votes
By Design

RaycastAll returns 0 hits when Raycasting to a GameObject immediately af...

Physics

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Aug 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "RaycastAll" 2. Open the scene "TestScene" and enter Play mode (Assets/Scenes/TestSce... Read more

0
votes
Duplicate

Editor crashes when the cloth component bending stiffness value is changed

Physics

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May 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open user attached project ("softbodyCloth") 2. Create a plane and a cube 3. Add a rigidbody and a cloth comp... Read more

1
votes
Fixed

[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...

Physics

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Jul 13, 2015

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Version/s: 5.1.1p4

To reproduce: 1. Open attached project 2. Run scene 3. Notice that OnTriggerStay doesn't get called Read more

5
votes
Fixed

[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint an...

Physics

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Jul 30, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project "HingeJointBug.zip" 2. Open scene "Bug" and run it 3. Select object "Cube" and notice ... Read more

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