Search Issue Tracker
Raycasts hit the second layer of the Mesh Collider when the first layer ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "v2018.3.7test.zip" Project2. Select "TestMesh" and click on the he... Read more
Plane with Cloth component is affected by high external force when in Pl...
How to reproduce:1. Open attached 'project-1173813.zip' project2. Enter Play mode Expected result: cloth stays relatively stillActua... Read more
OnTriggerEnter gets called after reparenting a RigidBody
How to reproduce:1. Open the user's attached project2. Open the 'main' Scene3. In the Hierarchy select the 'solid' GameObject4. In t... Read more
[Regression] Colliders added at Runtime sometimes lose their functionality
How to reproduce:1. Open the user-submitted project2. Enter Play mode3. Walk forward using the "W" key and observe the results4. Sto... Read more
Parts of Cloth Mesh disappear when entering Play mode
To reproduce:1. Open attached project ("case_1174475-ClothIssue.zip")2. Open Assets -> Scenes -> "SampleScene"3. Press Play an... Read more
CPU spikes by 3-10% at "Physics.Processing" when using Physics.RebuildBr...
Reproduction steps:1. Open the attached "PhysicsPerformanceRepro.zip" project2. Open the "OutdoorsScene" Scene3. Enter the Play mode... Read more
Kinematic Rigidbody does not respect Adaptive Force setting
How to reproduce: 1. Open attached project2. Open scene PhysicsTestScene.unity3. Play the scene- Note the left structure does not br... Read more
Cloth's movement simulation is incorrect when the game object is rotated...
How to reproduce:1. Open the attached 'project-1192837.zip' project2. Enter Play mode3. Move the red cloth horizontally forward and ... Read more
Error of MeshCollider appear when Mesh Collider component is added to th...
To reproduce:1. Open attached project2. Add a MeshCollider component to MyMesh3. Build and run Actual result: Error appears, the sec... Read more
Colliders are not updating to match attached gameObject location
Colliders are not updating to match attached gameObject location. After their object is stored and returned from a pool (reparenting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected