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Line Renderers using opaque materials cause Unity to hang when the graphics API is switched to OpenGL2. Repro steps: 1. Open attach... Read more
Reproduction steps: 1) Open attached project "MYMMO" 2) Open scene "Main" 3) Enter play mode 4) Try changing Tilt Shift quality from... Read more
Steps to reproduce: 1. Download and open project "5.4test.zip" 2. Open scene "Bug" 3. Enter play mode 4. See Canvas Image element fl... Read more
Info: I couldn't find realy compute shader crashing problem. But its related with loop and gpu memory accessing in it. Check gif. M... Read more
Info: Using sames names that a generated in HLSL2GLSL translation results in redaclaration. For example glsl shaders in unit uses te... Read more
Info: Color picker selecting results in artifcats. It is regression fomr b10, used to work in b9. I checked changsets between them, ... Read more
How to reproduce: 1. Open attached project 2. Open scene Main.unity 3. Build to iOS and run - Note the errors printed in the Xcode... Read more
Repro steps: 1) Open the project 2) Make sure Graphics API is set to OpenGLCore or GLES3 3) Play and notice the half of object is gl... Read more
Steps to reproduce: 1. Start unity with command line argument -force-glcore32 or -force-glcore33 2. Open or create any project. Ex... Read more
Reproduction steps: 1) Open users attached project. 2) Go into playmode (if platform is set to Android do Edit>Graphics Emulation>N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- New animation clips are not imported correctly when re-importing a fbx file
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`
- Assertion failed on expression: 'rs->textureID == realRS->textureID'