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[Android][GLES3] Crash on Samsung Galaxy J5 after launching gfx tests
How to reproduce:1. Open the attached project2. Make sure platform set to Android3. Go to TestRunner window (Window->General->... Read more
[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...
How to reproduce:1. Open the user's attached "HelloWorldWebGL.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build S... Read more
[OSX][OpenGL2][x64] Player crashes on "objc_release"
Reproduction steps:1. Open attached project with the Mac editor.2. Make sure the graphics API is set to OpenGL2.3. Build and run the... Read more
[GLCore][GLLegacy][OSX] Color picker produces artifacts
Info:Color picker selecting results in artifcats. It is regression fomr b10, used to work in b9. I checked changsets between them, b... Read more
[iOS] Using Mobile/Particles/VertexLit-Blended shader with a spotlight c...
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Build to iOS and run- Note the errors printed in the Xcode log:... Read more
[GL] Shader doesn't receive parameter from the script
Repro steps:1) Open the project2) Make sure Graphics API is set to OpenGLCore or GLES33) Play and notice the half of object is glitc... Read more
Components collapse when selecting enum popups with OpenGL as Graphics API
How to reproduce:1. Open the attached project named "enum_popup_repro" or create a new one2. In player settings -> other settings... Read more
Making OpenglCore default graphics API crashes editor
Steps to reproduce:1. Create a new Unity project2. Make sure default graphics API isn't OpenGLCore3. Open Player Settings4. Change d... Read more
[Native plugin] CreateExternalTexture on GLCore returns only pink colour
Reproduction steps:1. Open user's project2. Open scene "MMTSample" - /MobileMovieTexture/MMTUnity/Assets/MobileMovieTexture/Scenes/M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject