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[Android] Particle system with Lights does not render the lights
Steps to reproduce: 1. Open attached project, or "[FTP] Particles" project from collab 1.1 Make sure GLES3 is selected as the on... Read more
Spamming error: `GLSL: Shader cannot be patched for instancing.` When en...
This was resolved through this PR: https://ono.unity3d.com/unity/unity/pull-request/115385/_/st/scene-render-outline-wire-performanc... Read more
[OSX][OpenGL2][x64] Player crashes on "objc_release"
Reproduction steps: 1. Open attached project with the Mac editor. 2. Make sure the graphics API is set to OpenGL2. 3. Build and run... Read more
[GLCore][GLLegacy][OSX] Color picker produces artifacts
Info: Color picker selecting results in artifcats. It is regression fomr b10, used to work in b9. I checked changsets between them, ... Read more
[iOS] Using Mobile/Particles/VertexLit-Blended shader with a spotlight c...
How to reproduce: 1. Open attached project 2. Open scene Main.unity 3. Build to iOS and run - Note the errors printed in the Xcode... Read more
[GL] Shader doesn't receive parameter from the script
Repro steps: 1) Open the project 2) Make sure Graphics API is set to OpenGLCore or GLES3 3) Play and notice the half of object is gl... Read more
Components collapse when selecting enum popups with OpenGL as Graphics API
How to reproduce: 1. Open the attached project named "enum_popup_repro" or create a new one 2. In player settings -> other settings ... Read more
Making OpenglCore default graphics API crashes editor
Steps to reproduce: 1. Create a new Unity project 2. Make sure default graphics API isn't OpenGLCore 3. Open Player Settings 4. Chan... Read more
[Native plugin] CreateExternalTexture on GLCore returns only pink colour
Reproduction steps: 1. Open user's project 2. Open scene "MMTSample" - /MobileMovieTexture/MMTUnity/Assets/MobileMovieTexture/Scenes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
- Label with Dynamic Color is not getting Playmode tint in the UI Builder window
- Error "Could not create asset from Packages/com.unity.postprocessing/PostProcessing" when adding Post Processing package via Git URL for the first time