Search Issue Tracker
Fixed
Fixed in 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Votes
0
Found in
6000.0.53f1
6000.1.12f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111903
Regression
Yes
[HDRP] Water displacement fades when camera move far in worldspace.
- Open any HDRP project
- Add a water surface (ocean)
- Move the scene or game camera far
Actual result : The displacement slowly fades, it's especially visible starting 500/1000 in any direction
Expected result: nothing should really change.
I believe I found the culprit PR #63820 because reverting this fixes the issue.
Forum post to update : [https://discussions.unity.com/t/hdrp-water-floating-origin/1666615]
!image-2025-07-16-11-47-18-538.png!!image-2025-07-16-11-47-18-575.png!!image-2025-07-16-11-47-18-646.png!
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Device Simulator - Hands reset causes them to fly away
- Sprites is not rendered in a SRP Batcher when Sprite Mask is removed after it was previously set
- Crash on MemoryProfiler::GetAllocationRoot when entering Play mode on a specific project
- Video Player preview is not shown when Inspector preview is converted to Floating Window
- Invalid signature package console message is not visible after package import when Console has 'Clear on Recompile' setting enabled
MoruganKodi
Aug 08, 2025 20:59
Are you sure it's fixed? Im using unity 6.3 alpha and water still degrades when camera moves away from origin.