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Fix In Review for 6000.1.X

Fixed in 6000.0.56f1, 6000.2.1f1, 6000.3.0a5

Votes

0

Found in

6000.0.53f1

6000.1.12f1

6000.2.0b9

6000.3.0a1

Issue ID

UUM-111903

Regression

Yes

[HDRP] Water displacement fades when camera move far in worldspace.

-

* Open any HDRP project
* Add a water surface (ocean)
* Move the scene or game camera far

Actual result : The displacement slowly fades, it's especially visible starting 500/1000 in any direction

Expected result: nothing should really change. 

 

I believe I found the culprit PR [#63820|https://github.cds.internal.unity3d.com/unity/unity/pull/63820] because reverting this fixes the issue. 

 

Forum post to update : [https://discussions.unity.com/t/hdrp-water-floating-origin/1666615]

 

!image-2025-07-16-11-47-18-538.png!!image-2025-07-16-11-47-18-575.png!!image-2025-07-16-11-47-18-646.png!

 

Comments (1)

  1. MoruganKodi

    Aug 08, 2025 20:59

    Are you sure it's fixed? Im using unity 6.3 alpha and water still degrades when camera moves away from origin.

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