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Fixed
Fixed in 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Votes
0
Found in
6000.0.53f1
6000.1.12f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111903
Regression
Yes
[HDRP] Water displacement fades when camera move far in worldspace.
* Open any HDRP project
* Add a water surface (ocean)
* Move the scene or game camera far
Actual result : The displacement slowly fades, it's especially visible starting 500/1000 in any direction
Expected result: nothing should really change.
I believe I found the culprit PR [#63820|https://github.cds.internal.unity3d.com/unity/unity/pull/63820] because reverting this fixes the issue.
Forum post to update : [https://discussions.unity.com/t/hdrp-water-floating-origin/1666615]
!image-2025-07-16-11-47-18-538.png!!image-2025-07-16-11-47-18-575.png!!image-2025-07-16-11-47-18-646.png!
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MoruganKodi
Aug 08, 2025 20:59
Are you sure it's fixed? Im using unity 6.3 alpha and water still degrades when camera moves away from origin.