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Votes

0

Found in

6000.0.54f1

6000.1.12f1

6000.2.0b10

Issue ID

UUM-111893

Regression

No

[Android] Crash due to running out of memory when compiling shaders for an Android build

-

How to reproduce:
1. Open the “ReproProject.zip“ project
2. Build for Android

Expected result: The “.apk“ builds successfully
Actual result: During the shader compilation in the building process crash happens do to the memory running out

Reproducible with: 6000.0.54f1, 6000.1.12f1, 6000.2.0b2, 6000.2.0b10
Not reproducible with: 6000.3.0a2
Could not test with: 2022.3.64f1 (Could not resolve compilation errors)
Fixed in: 6000.2.0a1

Reproducible environment: macOS 15.4.1  (M4 Max), Windows 10 (Reporters)
Not reproducible environment: No other environment tested

Notes:
- Does not reproduce when building Standalone
- Reproduces with both Vulkan and OpenGLES3 Graphic API
- Does not reproduce on a MR Multiplayer Tabletop Template when adding the affecting shader to Always Include Shaders in the Graphics settings

  1. Resolution Note:

    The shader in question tries to process 2.199.023 million variants (that's something like 2.2 trillion). The allocation that fails needs 77 GB.
    The solution here is to remove this shader from always included shaders, and include only the variants that are needed.

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