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Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce: 1. Open the attached project (case_1201344_ShaderWarmUp.zip) 2. Ensure that the Graphics API is OpenGLCore or Op... Read more
[ES2] Shader shows wrong colour
Steps to reproduce: 1) Download attached project ' BugReport.zip' and open in Unity 2) Make sure OpenGLES2 is enabled in Graphics AP... Read more
Making OpenglCore default graphics API crashes editor
Steps to reproduce: 1. Create a new Unity project 2. Make sure default graphics API isn't OpenGLCore 3. Open Player Settings 4. Chan... Read more
[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0
Repro steps: 1) Open the project and ShaderArtifacts.scene 2) Switch platform to standalone Mac and change graphics API to OpenGL2 ... Read more
[Native plugin] CreateExternalTexture on GLCore returns only pink colour
Reproduction steps: 1. Open user's project 2. Open scene "MMTSample" - /MobileMovieTexture/MMTUnity/Assets/MobileMovieTexture/Scenes... Read more
[Metal][StandAlone][Linear] Unity splash screen on standalone player app...
Standalone builds using Metal and Linear color space brighten the Unity splash screen. Repro steps: 1. In player settings, set the ... Read more
[GLCore/Windows] Object wireframe wider than DirectX
Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene" 2) Switch graphics AP... Read more
[OSX][compute] ComputeShader.FindKernel should throw "not supported"
Info: ComputeShader.FindKernel can't find the program in shader. It works on windows glcore, so might be osx and glcore related issu... Read more
Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...
Steps to reproduce: 1. Download 1197789_repro.zip and open "Test" scene 2. Switch Graphics API to OpenGLCore 3. Enter play mode Res... Read more
[Windows] Splash screen flickering when using preview with OpenGL in editor
1) Open any project in 5.5 2) Set to use OpenGL. 3) Open player settings, splash screen and click preview. 4) Notice flickering Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode