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0
votes
Fixed

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL ...

OpenGL

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Feb 26, 2016

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Version/s: 5.3.2p1

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy ver... Read more

0
votes
Duplicate

5.3.3p2 standard FastBloom image effect miscompiled on GLCore/GLES3

OpenGL

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Mar 01, 2016

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Version/s: 5.3.3p2

FastBloom ("Bloom (Optimized)") image effect that ships with Unity has its shader miscompiled for GLCore/GLES3. One of the temporary... Read more

0
votes
Not Reproducible
0
votes
Fixed

[GLCore][StandAlone][MSAA] Fullscreen builds in non-native resolution do...

OpenGL

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Mar 03, 2016

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Version/s: 5.3.3p2

Stand-alone builds played in full-screen on non-native resolution display a blank color or severe visual artefacts on AMD Radeon R9 ... Read more

0
votes
Fixed

[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetCo...

OpenGL

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Mar 04, 2016

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Version/s: 5.3.3p2

The following crashes editor: 1) Adding a bokeh texture whilst running editor in GLES 2) Switching editor to GLES whilst a Bokeh tex... Read more

0
votes
Fixed

[GLCore] Creating empty render texture, has its color uncleared

OpenGL

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Feb 25, 2016

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Version/s: 5.2.2p3

Info: New render textures in opengl core have its color uncleared. Also even after the play it still showed in project view. Projec... Read more

0
votes
Fixed

[OSX] Fullscreen + scaling + MSAA frequent resizing causes screen artifacts

OpenGL

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Mar 04, 2016

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Version/s: 5.3.3p2

Project Steps: 1. Build & Run. (Builded player in ../Bin folder) 2. The player gong to resize itself every 2 seconds. 3. Take close... Read more

1
votes
Fixed

[Metal][StandAlone][Linear] Unity splash screen on standalone player app...

OpenGL

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Mar 08, 2016

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Version/s: 5.3.3p3

Standalone builds using Metal and Linear color space brighten the Unity splash screen. Repro steps: 1. In player settings, set the ... Read more

0
votes
Won't Fix

[GLCore/Windows] Object wireframe wider than DirectX

OpenGL

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Mar 09, 2016

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Version/s: 5.5.0a1

Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene" 2) Switch graphics AP... Read more

0
votes
Won't Fix

[OSX][compute] ComputeShader.FindKernel should throw "not supported"

OpenGL

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Mar 14, 2016

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Version/s: 5.4.0b9

Info: ComputeShader.FindKernel can't find the program in shader. It works on windows glcore, so might be osx and glcore related issu... Read more

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