Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.3p3
Issue ID
777964
Regression
No
[Metal][StandAlone][Linear] Unity splash screen on standalone player appears brighter in linear color space on Metal.
Standalone builds using Metal and Linear color space brighten the Unity splash screen.
Repro steps:
1. In player settings, set the Graphics API to Metal and Color Space to Linear.
2. Build and launch standalone player.
3. Observe that the Unity splash screen is much brighter than usual.
Expected outcome: Splash screen to not get brighter in Linear space.
Notes:
- Not a regression, happens in back 5.3.0f4 (2524e04062b4)
- Happens also in Version 5.4.0b9 (04b47bfe5580)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
huran438
May 17, 2016 09:47
Also this error appears to particles, trails. Colors are more brighter.