Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.3p3
Issue ID
777964
Regression
No
[Metal][StandAlone][Linear] Unity splash screen on standalone player appears brighter in linear color space on Metal.
Standalone builds using Metal and Linear color space brighten the Unity splash screen.
Repro steps:
1. In player settings, set the Graphics API to Metal and Color Space to Linear.
2. Build and launch standalone player.
3. Observe that the Unity splash screen is much brighter than usual.
Expected outcome: Splash screen to not get brighter in Linear space.
Notes:
- Not a regression, happens in back 5.3.0f4 (2524e04062b4)
- Happens also in Version 5.4.0b9 (04b47bfe5580)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
huran438
May 17, 2016 09:47
Also this error appears to particles, trails. Colors are more brighter.