Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.3p3
Issue ID
777964
Regression
No
[Metal][StandAlone][Linear] Unity splash screen on standalone player appears brighter in linear color space on Metal.
Standalone builds using Metal and Linear color space brighten the Unity splash screen.
Repro steps:
1. In player settings, set the Graphics API to Metal and Color Space to Linear.
2. Build and launch standalone player.
3. Observe that the Unity splash screen is much brighter than usual.
Expected outcome: Splash screen to not get brighter in Linear space.
Notes:
- Not a regression, happens in back 5.3.0f4 (2524e04062b4)
- Happens also in Version 5.4.0b9 (04b47bfe5580)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
huran438
May 17, 2016 09:47
Also this error appears to particles, trails. Colors are more brighter.