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0
votes
By Design

[Android][iOS] Resolving MSAA Depth RT with custom blit shader results i...

OpenGL

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Sep 25, 2018

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Version/s: 2018.3.0b2

To reproduce: 1. Open attached project "MSAADepthBug.zip" 2. Open "MSAADepthBugDemo.unity" scene 3. Build for iOS device 4. Deploy t... Read more

0
votes
Won't Fix

[GL/GLES3] Particles texture is rendered on the ground on some devices

OpenGL

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Nov 22, 2018

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Version/s: 2019.1.0a9

How to reproduce: 1. Open the attached project 2. Make sure Graphics API is set to GLES3 3. Build and run 27_OrbitalVelocity_ArtScen... Read more

4
votes
Active

[Android] Crash with "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" ...

OpenGL

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Dec 19, 2018

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Version/s: 2018.3.0f2

Steps to reproduce: 1. Open user attached project 2. Make a development build and run it on Android device 3. If the game starts con... Read more

0
votes
Won't Fix

[Windows] Artifact appears after splash screen in the Standalone build o...

OpenGL

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Dec 21, 2018

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Version/s: 2019.1.0a13

Artifact appears after splash screen in the Windows Standalone build Steps to repro: 1. Open the attached Project. 2. File > Build ... Read more

0
votes
By Design

[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...

OpenGL

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Dec 20, 2018

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Version/s: 2017.4.12f1

Steps to reproduce: 1. Open user attached project - if on windows, it will launch with directx11 graphics api 2. Hit Play, and check... Read more

0
votes
Fixed

[OpenGLES3] Shader using bitfield extract fails to compile when using Op...

OpenGL

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Dec 07, 2019

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Version/s: 2018.4, 2018.4.12f1

Reproduction steps: 1. Download and open the attached project "1203708.zip" 2. Open Player settings (Edit -> Project Settings -> Pla... Read more

0
votes
Duplicate

[Windows][OpenGL Core] Graphical artifact when going from fullscreen to ...

OpenGL

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May 13, 2019

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Version/s: 2017.4.0f1, 2017.4.27f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open user-submitted project (exit-fullscreen-bug) 2. Make sure the Graphics API is set to 'OpenGLCore' 3. Build... Read more

0
votes
By Design

Material.SetConstantBuffer is not utilized when project built

OpenGL

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Mar 12, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open user's attached project ("Report") 2. Play the project in the editor -- Cubes are colorful 3. In PlayerSetting... Read more

0
votes
Postponed

[Linux][Editor] Editor crashes if drivers don't support OpenGL 3.1

OpenGL

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Mar 25, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a10

Currently, if the GPU does not support OpenGL 3.1, Unity crashes with "Failed to initialize unity graphics". Instead, it should de... Read more

0
votes
Won't Fix

[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...

OpenGL

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Apr 01, 2019

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Version/s: 2017.4.0f1, 2017.4.16f1, 2018.3.0b5, 2019.1.0a4, 2019.2.0a1

How to reproduce: 1. Open the project in the attached "20190410_bug_minimal.zip" 2. Make sure OpenGLCore is on top of graphics API l... Read more

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