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[Android][iOS] Resolving MSAA Depth RT with custom blit shader results i...
To reproduce: 1. Open attached project "MSAADepthBug.zip" 2. Open "MSAADepthBugDemo.unity" scene 3. Build for iOS device 4. Deploy t... Read more
[GL/GLES3] Particles texture is rendered on the ground on some devices
How to reproduce: 1. Open the attached project 2. Make sure Graphics API is set to GLES3 3. Build and run 27_OrbitalVelocity_ArtScen... Read more
[Windows] Artifact appears after splash screen in the Standalone build o...
Artifact appears after splash screen in the Windows Standalone build Steps to repro: 1. Open the attached Project. 2. File > Build ... Read more
[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...
Steps to reproduce: 1. Open user attached project - if on windows, it will launch with directx11 graphics api 2. Hit Play, and check... Read more
Shader code fails to be Generated when Graphics API set on OpenGLES20
To reproduce: 1. Download attached project and open it in Unity 2. Open "SampleScene" scene 3. In the Project window select "test.s... Read more
[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages f...
How to reproduce : 1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project 2. Ma... Read more
[Linux][Editor] Editor crashes if drivers don't support OpenGL 3.1
Currently, if the GPU does not support OpenGL 3.1, Unity crashes with "Failed to initialize unity graphics". Instead, it should de... Read more
[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...
How to reproduce: 1. Open the project in the attached "20190410_bug_minimal.zip" 2. Make sure OpenGLCore is on top of graphics API l... Read more
Standalone player do not support Compute Shaders when OpenGL extension i...
How to reproduce: 1. Open attached project 2. Build for Windows 3. Run the build with -force-glcore42 argument Reproducible with: 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
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