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[Android][iOS] Resolving MSAA Depth RT with custom blit shader results i...
To reproduce: 1. Open attached project "MSAADepthBug.zip" 2. Open "MSAADepthBugDemo.unity" scene 3. Build for iOS device 4. Deploy t... Read more
[GL/GLES3] Particles texture is rendered on the ground on some devices
How to reproduce: 1. Open the attached project 2. Make sure Graphics API is set to GLES3 3. Build and run 27_OrbitalVelocity_ArtScen... Read more
[Windows] Artifact appears after splash screen in the Standalone build o...
Artifact appears after splash screen in the Windows Standalone build Steps to repro: 1. Open the attached Project. 2. File > Build ... Read more
[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...
Steps to reproduce: 1. Open user attached project - if on windows, it will launch with directx11 graphics api 2. Hit Play, and check... Read more
Shader code fails to be Generated when Graphics API set on OpenGLES20
To reproduce: 1. Download attached project and open it in Unity 2. Open "SampleScene" scene 3. In the Project window select "test.s... Read more
[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages f...
How to reproduce : 1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project 2. Ma... Read more
[Linux][Editor] Editor crashes if drivers don't support OpenGL 3.1
Currently, if the GPU does not support OpenGL 3.1, Unity crashes with "Failed to initialize unity graphics". Instead, it should de... Read more
[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...
How to reproduce: 1. Open the project in the attached "20190410_bug_minimal.zip" 2. Make sure OpenGLCore is on top of graphics API l... Read more
Standalone player do not support Compute Shaders when OpenGL extension i...
How to reproduce: 1. Open attached project 2. Build for Windows 3. Run the build with -force-glcore42 argument Reproducible with: 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics