Search Issue Tracker

0
votes
Fixed

NetworkDiscovery initializes broadcast without internet connection

Networking

-

Apr 25, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (NetworkDiscovery.zip) 2. Open "Main" scene if not open 3. Disable your interne... Read more

0
votes
By Design

[UNET] NetworkServer.SendToAll does not send message using NetworkServer...

Networking

-

Apr 16, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more

1
votes
Won't Fix

CrossDomainPolicy failure after reload page on mac

Networking

-

Oct 22, 2013

-

Version/s: 4.3.0b6

Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/' Read more

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

-

Sep 10, 2015

-

Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

0
votes
Postponed

SyncListStruct Callback doesn't work properly when you have multiple sam...

Networking

-

Sep 18, 2015

-

Version/s: 5.2.0f3

Repro steps: 1) Build project 2) Open two instances of built applications 3) In first one press "H" button on keyboard (starts Host... Read more

0
votes
Not Reproducible

NetworkClient leaks hostId

Networking

-

Oct 19, 2015

-

Version/s:

NetworkClient leaks hostId if destroyed without connecting. NetworkTranspoort.RemoveHost() is never called for a NetworkClient insta... Read more

0
votes
By Design

"Unknown message ID 115 connId:1" error on sending messages from Server ...

Networking

-

Sep 05, 2016

-

Version/s: 5.5.0b2

When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more

1
votes
Fixed

SyncList callbacks have inconsistent timing.

Networking

-

Jul 07, 2015

-

Version/s:

The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more

0
votes
Won't Fix

Setting Animator's parameter does not work if prefab with animator was i...

Networking

-

Apr 04, 2017

-

Version/s: 5.5.2f1

To reproduce: 1. Open users project "BugSetAnimatorFloat.zip". 2. Open and Play "SceneStart" scene. 3. Open Console and Animator win... Read more

0
votes
Fixed

[UNET] Spawning player crashes unity

Networking

-

Jul 12, 2016

-

Version/s: 5.3.5f1

Reproduction steps: 1. Open user's attached project. 2. Press play. 3. Select LAN Host(H). - CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.