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0
votes
Fixed

Allow overriding of default 'user-agent’ header in UnityWebRequest

Networking

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Jun 16, 2016

-

Version/s:

Keep default 'user-agent' header but allow overriding of this with a completely custom header. Read more

4
votes
By Design

[Unet]Client disconnects during match making game

Networking

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May 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project2. Open Services tab:a. Select your organizationb. In Multiplayer tab configure match mak... Read more

0
votes
Fixed

[Networking] Misspellings in NetworkDiscovery.Initialize() log

Networking

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Apr 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project2. Open scene 'one'3. Play scene4. Click 'Initialize Broadcast'5. In console, notice the ... Read more

9
votes
Fixed

[UNET] SyncListStruct is not synchronized after reconnection

Networking

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Feb 29, 2016

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Version/s: 5.3.2p3

Steps to reproduce:1) open users attached project2) build and run as host3) press key '1' several times4) join as client from editor... Read more

0
votes
Won't Fix

Ping does not support IPv4 addresses mapped to IPv6

Networking

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Jun 02, 2022

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Version/s: 2020.1.12f1

Reproduction steps:1. Open the project in "MappedAddress.zip" (60 KB)2. Open SampleScene and enter Play Mode3. Script in Pinger.cs w... Read more

0
votes
Won't Fix

Null reference on empty NetworkBehaviour.Awake method

Networking

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Oct 23, 2015

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Version/s: 5.2.1p2

To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more

0
votes
Duplicate

Crash on stopping server when using network manager on standalone build

Networking

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Jan 19, 2017

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Version/s: 5.6.0b4

Reproduction steps:1. Open project attached (ServerExitBug.zip)2. Open scene "MainMenu" (Assets -> Contect -> Scenes)3. Build ... Read more

1
votes
Fixed

SyncList callbacks have inconsistent timing.

Networking

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Jul 07, 2015

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Version/s:

The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more

1
votes
Postponed

[HLAPI] SyncVar should throw warning when changed from client

Networking

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Aug 09, 2016

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Version/s:

Steps to reproduce:1. open attached project2. build and connect two instances3. click Space to add to number Expected: when SyncVar ... Read more

0
votes
Duplicate

Unity tries to send messages to disconnected client

Networking

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Jul 21, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Open the "UNET" project2. Open the "Main" scene3. Build the project4. Enter Play mode5. Choose "LAN Host(H)"6. O... Read more

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