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[UNET] Multiple components sending commands prints InvokeCommand error
Reproduction steps: 1. Open attached project "UNET Bug" 2. Build the game with scene.unity included in the build 3. Launch the built... Read more
NetworkReader.ReadNetworkIdentity assumes it is on client
The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more
UNET can't have multiple scripts deriving from NetworkBehaviour on same ...
To reproduce: 1. Open attached project 2. Build and Run windows standalone 3. Open Menu scene in editor 4. Select Player prefab and... Read more
[UNET] Memory continuously builds up with uNet server simply activated
Repro steps: 1) Open the project and scene Main 2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.1 3... Read more
[UNet] UNetStaticUpdate() periodically allocates memory
Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more
no way to detect an idle network connection
There is no way to detect an idle (but still connected) network connection in network HLAPI. Since HLAPI processes messages without... Read more
No way to NOT use an offline scene in NetworkManager
There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more
Having a NetworkIdentity on a NetworkManager object disables it in play ...
Having a NetworkIdentity on a NetworkManager object disables it in play mode. It should not be allowed to have both these components... Read more
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...
Reproduction steps: 1. Open attached project "UNETSyncVars" 2. Build scene "Test" 3. Launch a host instance and a client instance 4.... Read more
NetworkTransform can be put on an object more than once
NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more
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