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0
votes
Fixed

Aborted UnityWebRequest does not clean up partly downloaded resources

Networking

-

Jun 06, 2019

-

Version/s: 2019.1.5f1

Steps to reproduce: 1. Open the attached project 2. Build and run to Android device 3. On device, open Settings -> Apps -> AssetBund... Read more

1
votes
By Design

UnityWebRequest.SetRequestHeader() throws an error when Header value con...

Networking

-

Jul 06, 2020

-

Version/s: 2018.4, 2019.4.2f1, 2020.2

Reproduction steps: 1. Download and open the attached project "1260976.zip" 2. Open the Sample Scene 3. Enter Play mode Expected re... Read more

0
votes
Fixed

UdpNetworkDriver.ScheduleUpdate() generates garbage on every call

Networking

-

Jul 11, 2019

-

Version/s: 2019.1.0a1, 2019.1.9f1, 2019.2.0a1

To reproduce: 1. Open the attached project 2. Enable Dev Build and Autoconnect Profiler 3. Build and Run IL2CPP APK on Android 4. I... Read more

0
votes
Not Reproducible

[UNET] Network Discovery via UDP broadcast fails in a larger network

Networking

-

Sep 04, 2019

-

Version/s: 2018.4, 2018.4.3f1, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "NetworkTest.zip" project 2. Build Server for Android 3. Uncomment line 1 in "TestScript.cs" script 4. B... Read more

4
votes
Fixed

Multiplayer HLAPI ArgumentException errors when updating project.

Networking

-

Sep 11, 2019

-

Version/s: 2019.3.0b3

When updating a project from 2018.4 to 2019.3.0b3 the console contains the error: ArgumentException: Invalid Path. It seems to be re... Read more

0
votes
Fixed

Profiling the Editor while running a Development Build causes a flood of...

Networking

-

Oct 24, 2019

-

Version/s: 2018.2.0a6, 2018.4, 2019.2, 2019.2.7f2, 2019.3, 2020.1

Reproduction steps: 1. Open WireShark 2. Filter "ip.dst==225.0.0.222" 3. Create a New Project 4. Build & Run a Standalone build (De... Read more

0
votes
Fixed

[ADBv2 Cache Server] Localhost and network names do not work as valid ad...

Networking

-

Oct 28, 2019

-

Version/s: 2019.2, 2019.3, 2019.3.0b6, 2020.1

Reproduction steps: 1. Install and Set-up "Accelerator" 2. Open "1194598" project 3. Open the Preferences window 4. In "Asset Pipeli... Read more

1
votes
Duplicate

Editor crashes when invalid data is passed into UnityWebRequestTexture.G...

Networking

-

Dec 02, 2019

-

Version/s: 2019.2.11f1, 2019.2.14f1, 2019.3.0b9, 2020.1.0a8

Steps to reproduce: 1. Open the attached project ("1202451.zip") 2. Open SampleScene 3. Enter Play mode 4. Make sure "Error Pause" i... Read more

0
votes
Won't Fix

[Windows] Ping class does not work with IPv6 numerical or AAAA addresses

Networking

-

Oct 16, 2018

-

Version/s: 2018.2.6f1

How to reproduce: 1. Open attached project "PingTest.zip" and scene "Ping" 2. In Project window, open "TestPing" script 3. Change 2... Read more

0
votes
Won't Fix

[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...

Networking

-

Jan 16, 2020

-

Version/s: 2019.2, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the submitted project 2. Build and run the project 3. Notice the text field that appears 4. Open the Loadi... Read more

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