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0
votes
By Design

Crash on Transform::GetTransformAccess when accessing static GameObject ...

Networking

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Sep 21, 2018

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Version/s: 2018.1.9f1

How to reproduce:1. Open the "LAN CRASH REPRO.zip" project2. Open the "lan.unity" scene3. Build & Run the project4. Press Play i... Read more

0
votes
Fixed

Photon Unity Networking messages timeout when using .NET 4.X

Networking

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Jun 29, 2018

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Version/s: 2018.1.3f1

Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more

0
votes
Fixed

Syncvar refresh is not being updated in sequence

Networking

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Sep 27, 2018

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Version/s: 2018.2.8f1

Reproduction steps:1. Open the attached project.2. Create a Standalone build.3. Open the built project.4. Click 'LAN host(H)'.5. Pla... Read more

0
votes
Won't Fix

[NetworkDiscovery] If "StartAsServer" fails, it can't be restarted

Networking

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Jul 03, 2018

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Version/s: 2017.4.2f2

If "StartAsServer" fails, it can't be restarted. "m_HostId" is not reset and can't be reset with "StopBroadcast", because "m_Running... Read more

0
votes
Duplicate

Deserialization doesn't work on Unreliable Channels, while a Reliable Ch...

Networking

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Jan 22, 2019

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Version/s: 2018.2.19f1, 2018.3.0f1, 2018.3.0f2, 2019.1.0a11

Reproduction steps: 1. Open two instances of "NetworkIssue.zip" project2. Enter Play mode3. In one instance press "LAN Host(H)", in ... Read more

0
votes
Won't Fix

[iOS]Using ipv6 connection type can't establish connection between devices

Networking

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Nov 08, 2018

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Version/s: 2018.2.14f1

To reproduce:1. Open users attached project "NetworkExample.zip"2. Make sure that in Services tab Multiplayer is set up3. Build for ... Read more

2
votes
Fixed

NetworkTransform doesn't receive data on clients side in Multiplayer game

Networking

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Dec 20, 2018

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Version/s: 2018.2.19f1, 2018.3.0a1, 2018.3.0f2

How to reproduce:1. Open the project2. Make a Windows x86_64 release build.3. Wait for the build to finish.4. Run the built version.... Read more

0
votes
Fixed

SyncVar does not sync the variable with the clients

Networking

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Dec 16, 2018

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Version/s: 2018.2.19f1, 2018.2.20f1, 2018.3.0f1

How to reproduce:1. Open Unity project "NetworkSetupTest_3.zip" and scene "offlineScene"2. Build And Run a project3. On built applic... Read more

6
votes
Duplicate

OnDeserialize is never called when InitialState is set to true and overr...

Networking

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Jan 15, 2019

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Version/s: 2018.2.19f1, 2018.3.0f1, 2018.3.0f2

How to reproduce:1. Open attached project "InitialState2018.zip" and scene "SampleScene"2. Build And Run a project3. On built applic... Read more

0
votes
Fixed

ArgumentNullException is thrown when yielding and disposing a WWW object

Networking

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Jan 14, 2019

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Version/s: 2017.4.0f1, 2017.4.13f1

To reproduce: 1. Download attached project “project_610124.zip" and open in Unity2. Open “scene” scene3. Enter to Play mode4. Observ... Read more

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