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0
votes
Duplicate

Rotation and position are not synchronized from client to host

Networking

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Nov 17, 2015

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Version/s: 5.3.0f1

Regression from Version 5.3.0b4 (464ebe2ac4ad) Repro:1. Open attached project2. Run host on standalone3. Run client in Editor4. Pres... Read more

4
votes
Postponed

NetworkDiscovery broadcast data cannot be changed

Networking

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Nov 04, 2015

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Version/s:

With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more

0
votes
Won't Fix

Listening multiple hosts can not add external connection

Networking

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Jan 02, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1. Download and open project " uNet bug report"2. Open and build project's scene "scenes/uNet transform sync"3. P... Read more

0
votes
Fixed

NetworkProximity checker exception

Networking

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Jun 11, 2015

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Version/s:

NetworkProximity checker exception when entering a scene. Read more

0
votes
Fixed

[UNETServerDLL] Assert rises when user closes client after host was removed

Networking

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Feb 05, 2016

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Version/s: 5.4.0b5

Steps:1. Open attached project2. Run "Server.exe"3. Run "ClientGUI.exe"4. Press "Start Client" button5. Press "Connect" button==>... Read more

0
votes
Fixed

ClientRpc calls in reverse order on LocalClient

Networking

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May 20, 2015

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Version/s:

ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more

0
votes
Fixed

NetworkManager numPlayers wrong

Networking

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Nov 19, 2015

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Version/s:

the numPlayers property of NetworkManager is one higher than the actual number of players on a host. Read more

1
votes
Not Reproducible

operations not synced for SyncList on base class

Networking

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Dec 15, 2015

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Version/s:

Operations not synced to client for SyncList on base class, when invoked from a derived class. exmaple: public class Foo : NetworkBe... Read more

0
votes
By Design

[UNET] NetworkServer.SendToAll does not send message using NetworkServer...

Networking

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Apr 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached user project.2. Open scene: NetMessageTest3. Press play.4. Press Setup Server.5.... Read more

0
votes
Fixed

NetworKServer.UnSpawn() problems

Networking

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Aug 03, 2015

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Version/s:

De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more