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Collided ships in networked game lose control
To reproduce: 1) Open attached project 2) Make 2 player builds 3) Run them both 4) Host on one of them, join on another one 5) Using... Read more
UNET::UNETAsset::GetAssetId crashes when entering to Play mode
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity 2. Open "scene" scene 3. Enter Play mode Expe... Read more
"DataEvent" appears every half second when use WebSocketHost
How we can reproduce it using the example you attached 1 Open attached project 2 Open scene "WebSocketHost" 3 Press Play and see me... Read more
Downloading data without internet connection via UnityWebRequest using p...
To reproduce: 1. Build project attached by the user with the main.scene as a starting scene. 2. Run with Xcode debugging make sure t... Read more
[UNET] "Auto Create Player" on the NetworkManager is not server autorita...
Steps to reproduce: 1. Open user attached project 2. Build and run the project 3. Select "LAN Server Only" in the build 4. Open "Of... Read more
[Networking] UnityWebRequest.Post returns "Generic/unknown HTTP error"
Steps to reproduce: 1. Open attached project 2. Play the scene 3. Notice the WebRequest Error: Generic/unknown HTTP error Expected ... Read more
MAtchmaking - player always disconnects with timeouts
To reproduce: 1) Create two copies of a project (for some reason, couldn't get players to host/connect to a host) 2) Open them both ... Read more
Profiler/Memory Profiler cannot be connected to Standalone build when Ru...
How to reproduce: 1. Create an empty project 2. Select Edit/Project Settings/Player/Resolution and Presentation and disable Run in B... Read more
WWW request doesn't send Content-Length header
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter Play mode; 4. Look at the Debug.Log thrown to the Console. ... Read more
UNet: drop all messages from reader if handler for first message is not ...
All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via R... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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