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[UNet] UNetStaticUpdate() periodically allocates memory
Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more
NetworkProximity checker exception
NetworkProximity checker exception when entering a scene. Read more
UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.
UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more
SyncList callbacks have inconsistent timing.
The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more
Only first scene in streamedSceneAssetBundle is available for load
BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBundle... Read more
ClientRpc calls dont work from within property setter functions.
ClientRpc calls dont work from within property setter functions. Read more
SyncListStruct Callback doesn't work properly when you have multiple sam...
Repro steps: 1) Build project 2) Open two instances of built applications 3) In first one press "H" button on keyboard (starts Host... Read more
NetworKServer.UnSpawn() problems
De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more
Unity WebRequest does not work when only IPv6 is enabled
How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more
UNet: component's inspector doesn't save expanded/collapsed state
To reproduce: 1. Create new project 2. Add empty gameobject 3. Add network manager component 4. Expand Network Info 5. Select main... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL