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Found in

6000.0.57f1

Issue ID

UUM-116000

Regression

No

[iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize

-

How to reproduce:
1. Open the “dynamic_resolution_scaling.zip“ project
2. Open the “AdaptiveResolution“ scene
3. Build for iOS
4. Open the “Unity-iPhone.xcodeproj“ in XCode
5. Build to a device
6. Using ‘+' and '-’ buttons increase/decrease ScaleBuffer

Expected result: The resolution changes (get more or less pixelated)
Actual result: The final image is being stretched or misaligned on screen

Reproducible with: 6000.0.57f1, 6000.1.16f1
Could not test with: 2022.3.66f1 (“RasterCommandBuffer” API not present), 6000.2.3f1, 6000.3.0ab1 ( 'TreeView' is obsolete and 'TreeViewItem' is obsolete)

Reproducible environment: macOS 15.6 (M4 Max)
Not reproducible environment: No other environment tested

Reproducible with these devices:
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, OS: 18.5
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, OS: 16.1.1
VLNQA00535, iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, OS: 17.6.1

Note: Not reproducible on macOS Editor and Standalone

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