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0
votes
By Design

Client occasionally fails to connect to server when using ENet networkin...

Networking

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Dec 27, 2018

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Version/s: 2018.3.0f2

does not reproduce with .NET 3.5 To reproduce: 1. Open attached project "ENet-CSharp-IL2CPP.zip" 2. Enter and exit Play mode repeat... Read more

0
votes
Won't Fix

NetworkLobbyManager duplicates elements in hierarchy after a failed call...

Networking

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Jul 08, 2017

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Version/s: 2017.1.0f1

This case has two examples on how to reproduce the issue. There are two scenes ("Lobby" and "Lobby2") within the attached project, b... Read more

2
votes
Fixed

NetworkTransform doesn't receive data on clients side in Multiplayer game

Networking

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Dec 20, 2018

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Version/s: 2018.2.19f1, 2018.3.0a1, 2018.3.0f2

How to reproduce: 1. Open the project 2. Make a Windows x86_64 release build. 3. Wait for the build to finish. 4. Run the built vers... Read more

0
votes
Won't Fix

NetworkManager.singleton.channels.Count gives zero, but should be 2

Networking

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Sep 05, 2016

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Version/s: 5.5.0b2

NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) ... Read more

0
votes
Duplicate

[MessageBase][Inheritance] Child class doesn't receive value updates on ...

Networking

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Nov 24, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip" 2. Open scene "SceneStart" 3. Run it and start as hos... Read more

1
votes
Not Reproducible

Libs Newtonsoft and UnirRx generates a UnetWeaver error during the build...

Networking

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Aug 12, 2016

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Version/s: 5.4.0f3

To reproduces: 1. Build attached project 2. Notice UNetWeaver error: Exception in console Reproducible: 5.5.0a5, 5.4.0p2, 5.3.6p2 Read more

0
votes
Fixed

[HLAPI][TargetRPC] Should print an error when target argument is set to ...

Networking

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Aug 17, 2016

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Version/s:

Steps to reproduce: 1. open attached "TargetRPC.zip" 2. enter play mode and "Host" 3. press "Space" -> it send a TargetRPC to server... Read more

0
votes
Won't Fix

[Matchmaking] Connection drop on the second connection attempt

Networking

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Aug 18, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1) Open user's attached project 2) Configure Multiplayer settings in "Services" window 3) Build and run project ... Read more

0
votes
Fixed

Unable to launch new Host if you previously exited Play mode while Host ...

Networking

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Jul 06, 2017

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Version/s: 2017.2.0b2

Regression - reproduces in 2017.2.0b2 ( in 2017.2.0b1 works fine) Think that when you exit Play mode while your Host is active - so... Read more

0
votes
Fixed

[UNetWeaver] Server static out function throws 'Argument cannot be null'...

Networking

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Jan 04, 2017

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Version/s: 5.5.0p3

How to reproduce: 1. Open user provided project 2. Inspect console for UNetWeaver error Expected behaviour: Actual behaviour: Hav... Read more

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