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0
votes
Won't Fix

[UNET] playerControllerId values gets overridden for Host

Networking

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Jul 23, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more

1
votes
Won't Fix

[HLAPI] Starting connection that fails and then starting another that co...

Networking

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Jul 25, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. Open attached "reproProject.zip"2. run two instances3. One instance should be launched as server4. On second i... Read more

0
votes
Postponed

[HLAPI] NetworkTransformChild interpolation does not work

Networking

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Jul 26, 2016

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Version/s:

Steps to reproduce:1. Open attached project2. Launch two instances of game3. One as Host one as Client Actual: NetworkTransformChild... Read more

0
votes
Not Reproducible

[UNET] Network Discovery via UDP broadcast fails in a larger network

Networking

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Sep 04, 2019

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Version/s: 2018.4, 2018.4.3f1, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "NetworkTest.zip" project2. Build Server for Android3. Uncomment line 1 in "TestScript.cs" script4. Build... Read more

2
votes
Fixed

WWW coroutine breaks when adding UI component as a child via script

Networking

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May 24, 2017

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Version/s: 5.6.1f1

To reproduce:1. Open project attached by the user2. Open "Main" scene if not opened3. Hit play and in console notice that first xml ... Read more

4
votes
Won't Fix

[UNET] CPU usage on 'LAN host' in 5.6 and 2017.1 versions is higher than...

Networking

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May 05, 2017

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Version/s: 5.6.0p3

To reproduce:1. Open project on any Unity 5.52. Open activity monitor3. Play 'Main' scene4. Press 'H'5. Repeat steps with the 5.6.0a... Read more

0
votes
Fixed

UdpNetworkDriver.ScheduleUpdate() generates garbage on every call

Networking

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Jul 11, 2019

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Version/s: 2019.1.0a1, 2019.1.9f1, 2019.2.0a1

To reproduce:1. Open the attached project2. Enable Dev Build and Autoconnect Profiler3. Build and Run IL2CPP APK on Android4. In the... Read more

0
votes
Postponed

[HLAPI] Declaring Command function without prefix throws compile time er...

Networking

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Jul 29, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. open attached project2. notice there are compile time errors3. clear console4. try to play scene -> can't b... Read more

1
votes
Duplicate

[RelayServer][iOS] Connection fails when connecting from an iPV6 network

Networking

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Aug 04, 2016

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Version/s: 5.5.0a5

To Reproduce: 1. Build and run the attached project (or just a the NetworkManager UI object to an empty project).2. Try setting up m... Read more

0
votes
Duplicate

Documentation button for NetworkTransform goes to page for MonoBehaviour

Networking

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Aug 03, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open new project1. Attach a NetworkTransform to a GameObject2. Click on the manual icon next to NetworkTransfo... Read more

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