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Cannot add scenes with similar names to Network Manager
1. Open the attached project 'NetBug' 2. Open the scene 'main' 3. Add scenes to Build settings: 'abc Test' to index 0, 'Test' to ind... Read more
[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...
Steps to reproduce: 1. Open project 2. Open "TESTSNECE" scene 3. Play in editor and press "LAN Host(H) button" Results: Editor cras... Read more
[UNET] Disconnection with small amounts of packet loss
Reproduction Steps: 1. Open User's project 2. Enable Network simulator and set Simulated Packet Loss to 5% 3. Build and run Test sce... Read more
[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_T...
Steps: 1. Open attached project 2. Build and run "Realible" scene for standalone 3. Run "Reliable" scene in Editor and press "Serve... Read more
NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...
How to reproduce: 1. Open the attached project 2. Simulate network latency (tested with Clumsy) 2. Build & Run the project 3. In the... Read more
UnityWebRequest.isDone is always false when it is trying to communicate ...
Reproduction steps: 1. Open the attached project (858829-ReproProject.zip) 2. Open and play the "test" scene 3. Press the only butto... Read more
NetworkLobbyManager duplicates elements in hierarchy after a failed call...
This case has two examples on how to reproduce the issue. There are two scenes ("Lobby" and "Lobby2") within the attached project, b... Read more
NetworkTransport Websocket inserts invalid characters on large packet size
Reproduction steps: 1. Open User's project 2. Open "Fps2dDevMenuFsm" script 3. Edit 117 and 123 lines - change ip address 4. Build a... Read more
The system lost only part of the messages when sends data via Unreliable...
Steps: 1. Build project for standalone 2. Run "Menu" scene in Editor 3. Press "Start" button 4. Press "Server" button 5. Run standal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
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- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component