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0
votes
Duplicate

Cannot add scenes with similar names to Network Manager

Networking

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May 12, 2016

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Version/s: 5.3.4f1

1. Open the attached project 'NetBug' 2. Open the scene 'main' 3. Add scenes to Build settings: 'abc Test' to index 0, 'Test' to ind... Read more

0
votes
Fixed

[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...

Networking

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Mar 28, 2016

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Version/s: 5.4.0b10

Steps to reproduce: 1. Open project 2. Open "TESTSNECE" scene 3. Play in editor and press "LAN Host(H) button" Results: Editor cras... Read more

0
votes
By Design

[UNET] Disconnection with small amounts of packet loss

Networking

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May 17, 2016

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Version/s: 5.4.0b15

Reproduction Steps: 1. Open User's project 2. Enable Network simulator and set Simulated Packet Loss to 5% 3. Build and run Test sce... Read more

0
votes
Not Reproducible

[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_T...

Networking

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May 23, 2016

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Version/s: 5.5.0a1

Steps: 1. Open attached project 2. Build and run "Realible" scene for standalone 3. Run "Reliable" scene in Editor and press "Serve... Read more

0
votes
By Design

NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...

Networking

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Aug 12, 2017

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Version/s: 5.6.2f1

How to reproduce: 1. Open the attached project 2. Simulate network latency (tested with Clumsy) 2. Build & Run the project 3. In the... Read more

0
votes
Not Reproducible

UnityWebRequest.isDone is always false when it is trying to communicate ...

Networking

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Dec 07, 2016

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Version/s: 5.4.2p1

Reproduction steps: 1. Open the attached project (858829-ReproProject.zip) 2. Open and play the "test" scene 3. Press the only butto... Read more

0
votes
Won't Fix

NetworkLobbyManager duplicates elements in hierarchy after a failed call...

Networking

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Jul 08, 2017

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Version/s: 2017.1.0f1

This case has two examples on how to reproduce the issue. There are two scenes ("Lobby" and "Lobby2") within the attached project, b... Read more

0
votes
Fixed

NetworkTransport Websocket inserts invalid characters on large packet size

Networking

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May 19, 2016

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Version/s: 5.4.0b17

Reproduction steps: 1. Open User's project 2. Open "Fps2dDevMenuFsm" script 3. Edit 117 and 123 lines - change ip address 4. Build a... Read more

0
votes
Not Reproducible

The system lost only part of the messages when sends data via Unreliable...

Networking

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May 26, 2016

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Version/s: 5.5.0a1

Steps: 1. Build project for standalone 2. Run "Menu" scene in Editor 3. Press "Start" button 4. Press "Server" button 5. Run standal... Read more

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