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NetworkBehavior's Late Update is called 2 times on the first frame: befo...
To reproduce: 1. Open the project, attached by the tester (LateUpdateBug.zip) 2. Open the "SampleScene" scene 3. Enter Play mode 4.... Read more
NetworkTransport.SendMulticast causes Unity to crash
How to reproduce: 1. Open attached project 2. Open the "Example" scene 3. Build & Run the project 4. Enter Play mode and select "Lan... Read more
[UNetWeaver] Server static out function throws 'Argument cannot be null'...
How to reproduce: 1. Open user provided project 2. Inspect console for UNetWeaver error Expected behaviour: Actual behaviour: Hav... Read more
Crash on stopping server when using network manager on standalone build
Reproduction steps: 1. Open project attached (ServerExitBug.zip) 2. Open scene "MainMenu" (Assets -> Contect -> Scenes) 3. Build pro... Read more
[Unet]Client disconnects during match making game
Steps to reproduce: 1. Open attached project 2. Open Services tab: a. Select your organization b. In Multiplayer tab configure... Read more
NetworkManagerHUD in WebGL build has no text elements
Steps to reproduce: 1. open 'guiREPRO.zip' 2. build for WebGL - GUI has no text elements and forms (image attached) Reproduced: 5.... Read more
[UNET] WebGL disconnects in real world latency simulation
Steps to reproduce: 1. open users attached project 2. build for webgl 3. simulate latency and packet loss (for example Clumsy) 4. ho... Read more
"Assertion failed" when aborting download of Asset Bundle with LZ4 compr...
How to reproduce: 1. Open users attached project and "scene" level (make sure that you are connected to internet) 2. Enter playmode ... Read more
Clients newly connected to the server don't see previously connected cli...
Steps to reproduce: 1. Download and open the latest attached project(mega link) 2. Build project 3. Start 1 instance and choose "Sta... Read more
UNet: drop all messages from reader if handler for first message is not ...
All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via R... Read more
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