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0
votes
Won't Fix

NetworkBehavior's Late Update is called 2 times on the first frame: befo...

Networking

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Mar 14, 2018

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Version/s: 2018.1.0b10

To reproduce: 1. Open the project, attached by the tester (LateUpdateBug.zip) 2. Open the "SampleScene" scene 3. Enter Play mode 4.... Read more

0
votes
Fixed

NetworkTransport.SendMulticast causes Unity to crash

Networking

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Aug 04, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open attached project 2. Open the "Example" scene 3. Build & Run the project 4. Enter Play mode and select "Lan... Read more

0
votes
Fixed

[UNetWeaver] Server static out function throws 'Argument cannot be null'...

Networking

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Jan 04, 2017

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Version/s: 5.5.0p3

How to reproduce: 1. Open user provided project 2. Inspect console for UNetWeaver error Expected behaviour: Actual behaviour: Hav... Read more

0
votes
Duplicate

Crash on stopping server when using network manager on standalone build

Networking

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Jan 19, 2017

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Version/s: 5.6.0b4

Reproduction steps: 1. Open project attached (ServerExitBug.zip) 2. Open scene "MainMenu" (Assets -> Contect -> Scenes) 3. Build pro... Read more

4
votes
By Design

[Unet]Client disconnects during match making game

Networking

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May 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open Services tab: a. Select your organization b. In Multiplayer tab configure... Read more

0
votes
Fixed

NetworkManagerHUD in WebGL build has no text elements

Networking

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May 11, 2016

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Version/s:

Steps to reproduce: 1. open 'guiREPRO.zip' 2. build for WebGL - GUI has no text elements and forms (image attached) Reproduced: 5.... Read more

0
votes
Fixed

[UNET] WebGL disconnects in real world latency simulation

Networking

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Apr 19, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. open users attached project 2. build for webgl 3. simulate latency and packet loss (for example Clumsy) 4. ho... Read more

0
votes
Duplicate

"Assertion failed" when aborting download of Asset Bundle with LZ4 compr...

Networking

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Mar 10, 2018

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Version/s: 2017.3.0b4, 2017.3.1f1

How to reproduce: 1. Open users attached project and "scene" level (make sure that you are connected to internet) 2. Enter playmode ... Read more

0
votes
Won't Fix

Clients newly connected to the server don't see previously connected cli...

Networking

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Jan 22, 2017

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Version/s: 5.5.0p4

Steps to reproduce: 1. Download and open the latest attached project(mega link) 2. Build project 3. Start 1 instance and choose "Sta... Read more

0
votes
Won't Fix

UNet: drop all messages from reader if handler for first message is not ...

Networking

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Oct 17, 2017

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Version/s: 2017.1.1p4

All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via R... Read more

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