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0
votes
Fixed

[HLAPI] Trying to spawn from a reference to a prefab throws null referen...

Networking

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Oct 12, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. open attached project 2. build for standalone 3. click 'space' Actual: null reference in standalone and edit... Read more

0
votes
Not Reproducible

[UNETServerDll] Server does not handle incomming data

Networking

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Jun 03, 2016

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Version/s: 5.5.0a1

Steps: 1. Run attached program ("SharpPart.exe") 2. Start Server 3. Start Client 4. Connect Client ==> Server handles this connecti... Read more

0
votes
Fixed

[UNETServerDLL] Assert rises when user closes client after host was removed

Networking

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Feb 05, 2016

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Version/s: 5.4.0b5

Steps: 1. Open attached project 2. Run "Server.exe" 3. Run "ClientGUI.exe" 4. Press "Start Client" button 5. Press "Connect" button ... Read more

0
votes
Fixed

NetErrors enum (from UNETErrors.h) should be accessible from UnetServerD...

Networking

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Dec 16, 2015

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Version/s: 5.4.0a6

NetErrors enum (from UNETErrors.h) should be accessible from UnetServerDLL classes Read more

0
votes
Fixed

Regression: LobbyManager works in wrong way with Minimum Players field

Networking

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Dec 08, 2015

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Version/s: 5.4.0a5

What happened Regression - this bug is not present in latest 5.2.3p2 and in 5.3.0a1, but present since 5.3.0b2 and in 5.4.0a5 When y... Read more

0
votes
By Design

When using LobbyManager and start game - both LobbyPlayerPrefab and Game...

Networking

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Dec 08, 2015

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Version/s: 5.4.0a5

What happened When you using LobbyManager and different prefabs for LobbyPlayerPrefab and GamePlayerPrefab slots and start Game - bo... Read more

0
votes
Won't Fix

Host id out of bound when calling StopBroadcast() from within OnReceived...

Networking

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Jun 06, 2018

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Version/s: 2017.2.0f3

How to reproduce: 1. Open attached Unity project "Network" 2. Build game 3. Play game in the build and in an editor 4. Initialize Br... Read more

0
votes
Fixed

NetworkManagerHUD X key bind for stopping server does not work

Networking

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. open attached project 2. play scene 'Main' 3. start as Server(!) 4. press 'X' on keyboard Expected: stops se... Read more

0
votes
Won't Fix

UNet: drop all messages from reader if handler for first message is not ...

Networking

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Oct 17, 2017

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Version/s: 2017.1.1p4

All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via R... Read more

0
votes
Won't Fix

NetworkManager.singleton.channels.Count gives zero, but should be 2

Networking

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Sep 05, 2016

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Version/s: 5.5.0b2

NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) ... Read more

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