Search Issue Tracker
By Design
Votes
0
Found in
5.4.0a5
Issue ID
751662
Regression
No
When using LobbyManager and start game - both LobbyPlayerPrefab and GamePlayerPrefab are present in the scene
What happened
When you using LobbyManager and different prefabs for LobbyPlayerPrefab and GamePlayerPrefab slots and start Game - both these prefabs are in the scene
How we can reproduce it using the example you attached
1 Open attached project and scene "scene1"
2 Press Play and then press LAN Host
3 Press "START"-button - please see attached images with steps and results
Actual results: LobbyPlayerPrefab(cube) and GamePlayerPrefab(sphere) are present in the scene (see attached image)
Expected result: only GamePlayerPrefab should be present in the scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment