Search Issue Tracker

0
votes
Fixed

[macOS] Crash on GC_mark_from when trashed GC objects are used by Burst

Mono

-

Jan 20, 2021

-

Version/s: 2019.4, 2020.2, 2020.2.2f1

Reproduction steps:1. Open the user's attached project2. Open scene "GameScene-Endless-Mode"3. Enter Play Mode4. Press J-- observe c... Read more

0
votes
Fixed

Unity Hangs in an infinite callback loop when reloading scripts after lo...

Mono

-

Jan 06, 2021

-

Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project ("LogFromRenderThreadBug.zip")2. Load "Scene" scene3. Enter Play mode4. Exit Pl... Read more

2
votes
Fixed

[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fail...

Mono

-

Jan 11, 2021

-

Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Make sure that Scripting Backend is set to Mono3. Build the project4. Launc... Read more

0
votes
Postponed

Breakpoints are not hit in runtime complied code when recompiling the co...

Mono

-

Nov 26, 2020

-

Version/s: 2019.3.9f1, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached "1295381.zip" project2. Open the SampleScene Scene3. In the Edit->Preferences->General-&... Read more

0
votes
Fixed

Unity Mono Release mode JIT causes an error when using a MemoryMappedFile

Mono

-

Aug 29, 2024

-

Version/s: 2021.3.43f1, 2022.3.45f1, 6000.0.17f1, 6000.1.0a1

How to reproduce:1. Make sure the attached “test.bin“ is installed2. Open the “IN-80870_repro“ project3. Open the “MemoryMappedFileE... Read more

0
votes
Fixed

[Mac] Stack trace is not available after a crash in the Editor log

Mono

-

Mar 17, 2022

-

Version/s: 2020.3.31f1, 2021.2, 2022.1, 2022.2

Steps to reproduce:1. Open the attached project2. Enter Play mode in SampleScene3. After the project crashes, check Editor log Expec... Read more

2
votes
Fixed

System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always r...

Mono

-

Jan 25, 2021

-

Version/s: 2019.4, 2019.4.13f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open attached project "WindowHandle.zip" and scene "SampleScene"2. Build and Run3. Open an additional instance... Read more

5
votes
Postponed

Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...

Mono

-

Feb 11, 2021

-

Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more

7
votes
Fixed

Setting HttpClient.Timeout to a value greater than the default value of ...

Mono

-

Feb 08, 2021

-

Version/s: 2020.1.0a8, 2020.1.17f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open user's project "Timeout.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Wait for 3 minutes Expected r... Read more

0
votes
Fixed

[Mono] Unity crashes when calling FindObjectsOfType() with a generic abs...

Mono

-

Feb 07, 2021

-

Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "1312890 repro" project2. Open the "SampleScene" Scene from the Assets folder3. Enter Play Mod... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.