Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.2
2020.2.2f1
Issue ID
1307691
Regression
No
[macOS] Crash on GC_mark_from when trashed GC objects are used by Burst
Reproduction steps:
1. Open the user's attached project
2. Open scene "GameScene-Endless-Mode"
3. Enter Play Mode
4. Press J
-- observe crash (reproducible 1/3 times)
Reproducible with: 2019.4.18f1, 2020.2.2f1
Could not test with: 2018.4.31f1, 2021.1.0b3, 2021.2.0a2 (downgrading/updating errors)
Note:
- Not reproducible on Windows from 2020.2.0a20 since case 1264083 was fixed.
- Sometimes instead of the crash, the editor freezes.
- Other times no crash occurs and NullReferenceExceptions are continuously thrown (most often seen in 2019.4). Restarting the project and starting from the beginning a few times would cause the crash to occur.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
Add comment